1. Build a playable virtual table top game prototype within 6 days.
2. Directly experience the game design process.
3. Learn fundamental playtesting, feedback collection, and iteration techniques.
I simplified and restructured the prototyping process into a beginner friendly 6 step format where you’ll get
Notes:
1. You don’t need any coding or scripting skills to participate.
2. The only requirement to participate is to have a “TableTop Simulator”. We use it in the challenge to build your game and have other people easily playtest it.
⚠️ DISCLAIMER: TableTop Simulator is $20 paid directly to Steam (we are not affiliated with TTS).
Video workshop (on-demand):
Templates:
Examples:
2 action items
Video workshop (on-demand):
Templates:
Examples:
1 action item
Video workshop (on-demand):
Templates:
Examples:
1 action item
Video workshop (on-demand):
Templates:
Examples:
1 action item
Video workshop (on-demand):
Templates:
Examples:
1 action item
Video workshop (on-demand):
Templates:
2 action items
If you have completed the challenge (not just watch the video), then I have a 🎁 for you.
You play a lot of video games and you had thought of designing games for a living.
You are starting from zero to experience first hand exactly what professional game designers do so you can
You want to get into game design (or other game dev maker positions) professionally.
You know a lot of concepts through consuming Youtube videos and game design posts, but has never built a game or put any concept into practice.
This challenge helps you determine if the game development maker craft is a good fit for your interests and talents and put what you’ve learned into practice.
In the end of the day, game design is a maker’s craft, which means professionally you’re paid to make things.
So if you don’t enjoy making games then this is probably not the profession or hobby you want to invest your time in.
[GAME] World of Warcraft: MMORPG with 8.5 million average monthly players, won Gamer’s Choice Award – Fan Favorite MMORPG, VGX Award for Best PC Game, Best RPG, and Most Addictive Video Game.
[GAME] StarCraft 2: Playtested and provided design feedback during prototyping and development
[GAME] Diablo 3: Playtested and provided design feedback during prototyping and development
[GAME] Overwatch: Playtested and provided design feedback during prototyping and development
[GAME] Hearthstone: Playtested and provided design feedback during prototyping and development
[GAME] League of Legends: Team-based strategy MOBA with 152 million average active monthly players, won The Game Award for Best Esports Game and BAFTA Best Persistent Game Award.
[OTHER GAMES] Under NDA: Developed multiple unreleased projects in R&D
Game Design Instructor: Coached and mentored associate designers on gameplay and mechanics
[GAME] Ori & The Will of The Wisps: 2m total players (423k people finished it) with average 92.8/100 ratings by 23 top game rating sites (including Steam and Nintendo Switch).
[GAME] Unreleased RPG project
[PROJECT] Tochi: Creative director (hybrid of game design, production and leading the product team)
[STUDIOS] Studio Pixanoh + 13 other indie game studios (under NDA):