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Game Design Fundamentals: Rapid Prototyping & Iteration
Having the ability to prototype for your implementation idea and iterate the idea to a polish are the essential core skills of a game designer.
In this course, Stone Librande, veteran Maxis, Blizzard and Riot game designer, will be teaching you how to bring your prototyping skills to the next level.
Learning from the history of games and game design, you will be pushing your prototyping skills even further, by walking through prototyping of everything from card games to simple strategy games.
This 12 week course is intended for students who have completed the 14 day prototyping challenge and are ready to go even harder on their prototypes.

“Alex and his team is highly knowledgeable and experienced. They are articulate, autonomous, organized, and insightful. Alex is particularly skilled in system design and has added a tremendous amount of value to our design team.”