Player Centric Game Design Framework
We’re putting the final touches on the guide, get notified when it’s ready ↓
This framework is a set of self-feedback tools you can apply to anything you are personally working on. Don’t move on to the next step until the previous has been satisfied.
Then do it – again and again – until you’ve achieved the quality level necessary to create your game. If you can deeply ingrain into your psyche these five concepts, you can consistently nail basic game design, which opens up a world of opportunities.
This framework is based on these following core beliefs:
- It’s the best for all parties to prioritize the player’s experience
- Fun is a balancing point of different elements of the human experience and it can be achieved methodically.
Examples of games that apply parts or the entire framework:
- World of Warcraft
- League of Legends
- Ori and The Will of The Wisps