Becoming a Video Game Designer Starting at Only 13 Years Old | Alexander Brazie | Funsmith Fireside Chats #2

Funsmith Fireside Chats Episode #2

Guest: Alexander Brazie (aka “Xelnath”)

Alexander Brazie has been a full-time video game designer for almost 20 years. He has worked on games that have sold hundreds of millions of copies, including World of Warcraft, League of Legends, Ori And The Will of The Wisps, and other titles.

Throughout his career, Alex has almost contributed to every major types of game genre, including many titles he cannot disclose yet. He would be what you call a “full stack game designer” if such a title exists. In addition, he’s also the director of SnackPass.

He has helped train professional game designers at Riot and on Activision’s Call of Duty’s design team, as well as consulted on games like Starcraft 2, Hearthstone, and Diablo 3.

In this episode, Alex shares the ups and downs of his journey starting from an excited gamer to a fully fledged game designer working at Blizzard and Riot.

Did you know you can get future episodes delivered to your inbox?

You can do this by joining the Game Design Weekly Digest here and receive future Funsmith Fireside Chats episodes along with other insights by game development professionals.

Listen to The Full Episode Below:


Podcast Platforms:

gds podcast listen apple podcasts min

gds podcast listen spotify min

gds podcast listen overcast min

Referenced Links & Resources:

Connect with Alex:


Connect with Ari:

Twitter | Instagram | TikTok

Free Game Design Learning Resources:

What is Video Game Mechanics (Beginner’s Guide)

How to Become a Video Game Designer

How to Write Game Design Document with Examples

Game Design Portfolio, with Examples (Guide)

Topic breakdown (with timestamp)

00:00 – Introductions

01:31 – Alex Brazie’s experience with game design

02:07 – Alex’s journey to becoming a game designer and working on WoW

09:59 – Why some games fail to ship

10:48 – What are game sprites?

11:49 – Alex’s experience living in Japan

19:30 – The genius of Super Smash Bros

23:14 – Many roles on the path to becoming a game designer

28:00 – What is a midi simulator?

29:49 – Why is passion important when pursuing a career in the gaming industry?

34:09 – The Dunning-Kruger effect, and how to overcome it

36:08 – Events that led to Alex getting fired from Blizzard?

39:30 – How Alex went from being fired to working on League of Legends

46:15 – Why Alex created a course on game design

48:44 – Alex’s role at Riot

49:58 – The origins of the name “Xelnath”

What was your favorite quote or lesson from this episode?

Please let us know in the comments below.