How Games are Made: 4 Stages of Video Game Development Process
Making games is hard work. Having been part of the development process of several games, I can say that when you’re in the middle of it, it can seem like messy, magical chaos. Even in the best circumstances, where everyone is great at their job, and the design discoveries come easily—creative work doesn’t usually follow a […]
How to Make a Fun Roblox Game That’s Profitable (A First Hand Perspective)
If you’re reading this, chances are you’re interested in making Roblox games or are at least curious about how the entire process works. In this post, I’ll share some of the insights and processes that we used to create engaging and well-monetized Roblox games using our recent release Horse Life as the main example throughout. To […]
How to Pitch a Game to Publishers and Get Accepted (An Insider’s Perspective)
At the time of writing, I’ve officially and unofficially gone over thousands of pitches, yet only around 35 were a good fit for the work we do at Raw Fury. I joke that my job is to say no as quickly (and helpfully) as possible while keeping my eyes open for those 0.02-0.05% of the […]
How to Make a Mobile Game That’s Profitable
So you’re thinking about shipping a mobile game. You’re definitely making a good bet. In 2022, mobile gaming revenue take up 55% of the entire video game market share. As of 2024 it continues to grow exponetially at the fastest pace leaving VR, console and desktop games combined revenue growth in the dust. In this […]
How to Make a Board Game, from Ideation to Design to Distribution
So you want to make a board game. For the sake of this post, let’s assume that’s all you know. You aren’t sure how to design around your idea, or how to turn a finished design into a real, physical game. All you have is a blank slate of personal experiences and preferences and you need […]
How Does Video Game Physics Work
The word physics can either paralyze or thrill the aspiring game designer. As a player, you might take it for granted that video games come with a physics engine, but this is a relatively new phenomenon. This will not be a technical guide to game physics, but instead an introduction to physics from a game design […]
How Video Game Math Works in Game Development
A lot of people entering video game design are paralyzed with fear by the M word: math. While I’m a systems designer and use quite a bit of math myself, in truth, most of the math in video game design is either simple algebra or vector multiplication. And even if those terms still cause your […]
Game Designer or Game Producer: Which Career Path is Right for You?
Over the last twenty-five years, I’ve been fortunate enough to tackle both design and production roles. Both are important to the success of a game, but they are very different from each other. It’s easy to explain what artists and programmers do on a project. Their work is front and center in the game itself. […]
Game Design Pillars: What Are They and How to Practically Apply Them
In the past, game design documents would spiral out of control and no one would read them. As a result, all the different people involved in development would have their own vision of the game, making conflicting choices about how to implement different parts. Modern AAA Games tend to solve this problem by following an approach […]
Best Game Engines for Beginner Game Developers in 2024
In game development, choosing a game engine that matches your project, team, and scope is vital. Using an incompatible game engine can cause hiccups resulting in a delayed release (or even shelving the project indefinitely). The problem is that there are so many types of games, programming languages, and platforms that it can take time […]