Game Feature Design: From Ideation To Quality Finish
Hone the skills and understanding to navigate a wealth of opinions, biases, production realities, and technical hurdles for making games within a team environment.
Few designers ship a game alone and a talented game designer knows how to work with other members of their studio to bring a game feature to a professional level of polish.
Steven Bogolub from Destiny 2 and Red Dead Redemption teaches you how to communicate, sell and develop your game idea from conception to ship.
This course is best for actively employed game designers, indy designers out of the prototyping stage or students looking to gain an edge before applying to a major studio