Career advice and asset feedback
Game design concepts, processes, and project feedback
Course and workshop materials:
It’s no secret that having access to the right mentorship guidance is one of the best cheat codes to a thriving career.
You can shave years off of the trial and error treadmill and increase probability of achieving your career goals.
This is true across any career and discipline, especially for game design, a path that’s not the most straight forward.
Great, that’s easy…
You just have to find a great mentor!
However, you’ll soon realize that it’s a lot harder than it sounds, especially when you don’t already have the relationships with people in the industry.
You have to figure out how to
Even if you somehow got to the point of interacting with a mentor, you might run into issues such as
Which is understandable, since many pro game devs (including myself) have to often juggle demanding deadlines that we have to deliver.
So if you’re a game designer who’s trying to get hired or level up your game dev career and skills and can’t find a good mentor, then I’ve created this just for you.
You can see my full experience and background including colleague testimonials here 👇
P.S. I’m also currently expanding the mentorship panel with a variety of game development experts to help you cover the parts I’m not familiar with.
[GAME] World of Warcraft: MMORPG with 8.5 million average monthly players, won Gamer’s Choice Award – Fan Favorite MMORPG, VGX Award for Best PC Game, Best RPG, and Most Addictive Video Game.
[GAME] StarCraft 2: Playtested and provided design feedback during prototyping and development
[GAME] Diablo 3: Playtested and provided design feedback during prototyping and development
[GAME] Overwatch: Playtested and provided design feedback during prototyping and development
[GAME] Hearthstone: Playtested and provided design feedback during prototyping and development
[GAME] League of Legends: Team-based strategy MOBA with 152 million average active monthly players, won The Game Award for Best Esports Game and BAFTA Best Persistent Game Award.
[OTHER GAMES] Under NDA: Developed multiple unreleased projects in R&D
Game Design Instructor: Coached and mentored associate designers on gameplay and mechanics
[GAME] Ori & The Will of The Wisps: 2m total players (423k people finished it) with average 92.8/100 ratings by 23 top game rating sites (including Steam and Nintendo Switch).
[GAME] Unreleased RPG project
[PROJECT] Tochi: Creative director (hybrid of game design, production and leading the product team)
[STUDIOS] Studio Pixanoh + 13 other indie game studios (under NDA):