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Learn Faster With World Class Game Design Mentor Guidance

Use the closest thing to a cheat code to level up your game design skills and career at an accelerated pace

Meet Your Mentor

Alex Brazie (aka Xelnath)

Alex Brazie (aka Xelnath)

Game Design Mentor

Guide you on anything game design related including concepts, project feedback, game industry career insights
Get nuanced and detailed feedback

Some studios where our members got hired or promoted at:

How Does It Work?

Attend Any Live Weekly Group Office Hours

— Interact with mentor & other mentees face-to-face live
— Share your screen to get your point across easier
— Get in-depth and nuance responses for your inquiries

Get Mentor Discord Chat Feedback & Support

— Get prioritized and guaranteed response from mentors
— Receive more thought out and in-depth responses
— Get feedback from variety of experts

Access Video Recordings & Chat Threads

— Review the feedback you got so you can pay full attention during the live office hours
— Learn from feedbacks and advice to other mentees
— Navigate the recording easily with marked time stamps

What Can You Get Help On?

Career advice and asset feedback

  • Get feedback on your portfolio, resume/CV, job interviews and design skill tests
  • Debug where you’re stuck in the hiring process
  • Get advice on how to level-up (or pivot) from your current career role

Game design concepts, processes, and project feedback

  • Get feedback on how to improve your game projects’s design
  • Discuss game design implementation strategies
  • Clarify game design concepts and processes

Course and workshop materials:

  • Get feedback on your course an workshop exercises and projects
  • Clarify any confusions on the material and exercises
  • Seek advice on get the most out of the different courses
  • Get feedback on how to apply course materials to your game projects

See Mentorship Examples

Clarify game design concepts and process

Daniel - How do I balance player abilities in my horror game?
Adam - How to playtest pipeline as marketing channel?
Pray - How to use MGTI to predict my players' personas?
Macks - Which games should I study to improve my game literacy?
John - What do "decisions that matter" mean from players?
Woody - Which should I design first: Player controls & tools or challenges & obstacles?

Get feedback on your game projects, portfolio, or resume/CV

Pray - Can I get feedback for my game Match Maker?
Arda - Did I implement your portfolio feedback right?
Adam - Can I get feedback for my university Capstone game Kitty Kart
Danie R. - Can I get some feedback on my narrative design portfolio?
Arda - Can I get some feedback on my game design portfolio?
Daniel - Can I get some feedback on my game design portfolio?

Clarify confusions and seek guidance on the GDS courses

Daniel - How to apply Module 1 concept Clarity to my game?
Ronald - How do I get the most out of the FPGD course?
Ayla - What do I look for when doing the module 1 exercises?
Caroline - Can you review my build a game challenge project?
Melinn - Can you see if I did my FPGD module 2 drills right?
Ayla - Can you review my build a game challenge project?

What's The Point of This?

It’s no secret that having access to the right mentorship guidance is one of the best cheat codes to a thriving career.

You can shave years off of the trial and error treadmill and increase probability of achieving your career goals.

This is true across any career and discipline, especially for game design, a path that’s not the most straight forward.

Great, that’s easy…

You just have to find a great mentor!

However, you’ll soon realize that it’s a lot  harder than it sounds, especially when you don’t already have the relationships with people in the industry.

You have to figure out how to

  1. Build relationship with strangers
  2. Seek time from their already very busy schedules for advice without sounding demanding
  3. Get over the shame and guilt that you don’t have anything to give back

Even if you somehow got to the point of interacting with a mentor, you might run into issues such as

  1. Getting short vague responses that leaves you more confused
  2. Waiting for days, weeks, months, or sometimes even no responses to your follow up questions

Which is understandable, since many pro game devs (including myself) have to often juggle demanding deadlines that we have to deliver.

So if you’re a game designer who’s trying to get hired or level up your game dev career and skills and can’t find a good mentor, then I’ve created this just for you.

Alex Brazie (aka Xelnath)

Alex Brazie (aka Xelnath)

Game Design Mentor

You can see my full experience and background including colleague testimonials here 👇

P.S. I’m also currently expanding the mentorship panel with a variety of game development experts to help you cover the parts I’m not familiar with.

Ready To Accelerate Your Learnings?

Learn from top game designer at the price of buying lunch each month, so you never have to feel stuck, alone, or stagnant in your game design journey.

PLUS, join today and your membership rate will never increase, even when we raise the price for future members!
MONTHLY
$20
USD
/ MONTH
ANNUAL
$240
USD
/ YEAR

EXPERIENCE & BACKGROUND:

[STUDIO] Blizzard Entertainment: Content, mechanics, and systems designer

(Creator of Apex Legends & former Creative Director at Respawn)

[GAME] World of Warcraft: MMORPG with 8.5 million average monthly players, won Gamer’s Choice Award – Fan Favorite MMORPG, VGX Award for Best PC Game, Best RPG, and Most Addictive Video Game.

  • Classic:
    • Designed Cosmos UI
    • Designed part of Raid Team for Naxxramas
  • Burning Crusade:
    • Designed the raid bosses Karazhan, Black Temple, Zul’Aman
    • Designed the Outlands content
    • Designed The Underbog including bosses:
      • Hungarfen, Ghaz’an, Swamplord Musel’ik, and The Black Stalker
    • Designed the Hellfire Ramparts final bosses Nazan & Vazruden
    • Designed the Return to Karazhan bosses: Attumen the Huntsman, Big Bad Wolf, Shades of Aran, Netherspite, Nightbane
  • Wrath of the Lich King:
    • Designed quest content, events and PvP areas of Wintergrasp
    • Designed Vehicle system
    • Designed the Death Knight talent trees
    • Designed the Lord Marrowgar raid
  • Cataclysm:
    • Designed quest content
    • Designed Deathwing Overworld encounters
    • Designed Morchok and Rhyolith raid fights
  • Mists of Pandaria: 
    • Overhauled the entire Warlock class – Best player rated version through all expansion packs
    • Designed pet battle combat engine and scripted client scene

[GAME] StarCraft 2: Playtested and provided design feedback during prototyping and development

[GAME] Diablo 3: Playtested and provided design feedback during prototyping and development

[GAME] Overwatch: Playtested and provided design feedback during prototyping and development

[GAME] Hearthstone: Playtested and provided design feedback during prototyping and development

[STUDIO] Riot Games: Systems designer, in-studio game design instructor

(Former Global Communications Lead for League of Legends)
(Former Technical Game Designer at Riot Games)

[GAME] League of Legends: Team-based strategy MOBA with 152 million average active monthly players, won The Game Award for Best Esports Game and BAFTA Best Persistent Game Award.

  • Redesigned Xerath Champion by interfacing with community
  • Reworked the support income system for season 4
  • Redesigned the Ward system
  • Assisted in development of new trinket system
  • Heavily expanded internal tools and features for design team
  • Improved UI indicators to improve clarity of allied behaviour

[OTHER GAMES] Under NDA: Developed multiple unreleased projects in R&D

Game Design Instructor: Coached and mentored associate designers on gameplay and mechanics

[STUDIO] Moon Studios: Senior game designer

(Former Lead Game Designer at Moon Studios)

[GAME] Ori & The Will of The Wisps: 2m total players (423k people finished it) with average 92.8/100 ratings by 23 top game rating sites (including Steam and Nintendo Switch).

  • Designed the weapon and Shard systems
  • Worked on combat balance
  • Designed most of the User Interface

[GAME] Unreleased RPG project

  • Designed core combat
  • High-level design content planning
  • Game systems design
  • Game design documentation
  • Gameplay systems engineering
  • Tools design
  • Photon Quantum implementation of gameplay

[VC FUNDED STARTUP] SnackPass: Social food ordering platform with 500k active users $400m+ valuation

[PROJECT] Tochi: Creative director (hybrid of game design, production and leading the product team)

  • Lead artists, engineers, and animators on the release the gamification system to incentivize long-term customers with social bonds and a shared experience through the app

[CONSULTING] Atomech: Founder / Game Design Consultant

[STUDIOS] Studio Pixanoh + 13 other indie game studios (under NDA):

  • Helped build, train and establish the design teams
  • Established unique combat niche and overall design philosophy
  • Tracked quality, consistency and feedback methods
  • Established company meeting structure and culture

Game Design Keynotes:

(Former Global Head of HR for Wargaming and Riot Games)
  • Tencent Studio
  • Wargaming
  • USC (University of Southern California)
  • RIT (Rochester Institute of Technology)
  • US AFCEA (Armed Forces Communications and Electronics Association)
  • UFIEA (University of Florida Interactive Entertainment Academy)
  • West Gaming Foundation
  • Kyoto Computer Gakuin – Kyoto, Japan

Some studios where our members got hired or promoted at:

AND MORE...

Mentorship Examples

(Live Weekly Office Hour)
Daniel - How to apply Module 1 concept Clarity to my game?
Arda - Did I implemented your portfolio feedback correctly?
Adam - Can I get feedback for my university Capstone game Kitty Kart
Ronald - How do I get the most out of the FPGD course?
Daniel - How do I balance player abilities in my horror game?
Pray - Can I get feedback for my game Match Maker?

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