Dustin Kohnen was an experienced technical implementer, but really struggled with finding ways to get better at PvP and systems design.
FPGD offered a framework for improving the quality of his iterations and was so effective he came back for private 1:1 mentorship.
His next game release would have over an 85% positive rating on Steam.
skills he gained
- Created better processes for approaching design
- Learned how to pitch his concepts and strategies more effectively