Welcome to the Player-Centric Framework Crash Course.
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Cheers,
Alex, aka Xelnath
[GAME] World of Warcraft: MMORPG with 8.5 million average monthly players, won Gamer’s Choice Award – Fan Favorite MMORPG, VGX Award for Best PC Game, Best RPG, and Most Addictive Video Game.
[GAME] StarCraft 2: Playtested and provided design feedback during prototyping and development
[GAME] Diablo 3: Playtested and provided design feedback during prototyping and development
[GAME] Overwatch: Playtested and provided design feedback during prototyping and development
[GAME] Hearthstone: Playtested and provided design feedback during prototyping and development
[GAME] League of Legends: Team-based strategy MOBA with 152 million average active monthly players, won The Game Award for Best Esports Game and BAFTA Best Persistent Game Award.
[OTHER GAMES] Under NDA: Developed multiple unreleased projects in R&D
Game Design Instructor: Coached and mentored associate designers on gameplay and mechanics
[GAME] Ori & The Will of The Wisps: 2m total players (423k people finished it) with average 92.8/100 ratings by 23 top game rating sites (including Steam and Nintendo Switch).
[GAME] Unreleased RPG project
[PROJECT] Tochi: Creative director (hybrid of game design, production and leading the product team)
[STUDIOS] Studio Pixanoh + 13 other indie game studios (under NDA):