Picture of Alexander Brazie
Alexander Brazie
Alexander is a game designer with 25+ years of experience in both AAA and indie studios, having worked on titles like World of Warcraft, League of Legends, and Ori and The Will of The Wisps. His insights and lessons from roles at Riot and Blizzard are shared through his Game Design Skills wiki, Funsmith Club, and game design bootcamps.
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Sports Game Design (Principles, Examples, Template)

Sports Game Design (Principles, Examples, Template)
Picture of Alexander Brazie
Alexander Brazie
Alexander is a game designer with 25+ years of experience in both AAA and indie studios, having worked on titles like World of Warcraft, League of Legends, and Ori and The Will of The Wisps. His insights and lessons from roles at Riot and Blizzard are shared through his Game Design Skills wiki, Funsmith Club, and game design bootcamps.

Sports games aim to simulate all the rules, energy and excitement that come with real-life sports inside a digital space. Authentic gameplay mechanics, licensed teams, as well as star athletes in sports games give fans a chance to play as their favorites. Competitive gamers are attracted to sports titles as well because of the ranked modes and career systems.

Emotional depth plays an important role in sports game design. Fans are able to watch their athletes on TV and play as them too. Major franchises such as FIFA and NBA 2K have taken over the market by combining sports fan bases with gaming, and consequently making athletes playable assets. Imagine being able to relive Messi’s legendary goals or recreate LeBron’s dunk in a game event. Sports games let devs recreate those key moments from real-life matches, which keeps players coming back to the game again and again.

Kylian Mbappé after scoring a goal in eFootball and the real Mbappé

Designing a sports game is more than just adding a famous name so devs need to bring in the sport’s rules, culture, and all the expectations of the fanbase. That means mastering design principles, core mechanics and being able to find the right tools. I recommend making use of design templates, or a structured document that helps teams organize both the game concept idea and the technical elements. Keep reading to learn about the fundamentals of sports game design, alongside examples and templates.

What are the principles of sports game design?

The principles of sports game design are authentic visual representation, realistic physics, cross-platform support, user interface (UI) optimization, and engaging gameplay mechanics. Being able to balance authenticity with accessibility is key in sports game design because sports already have existing rules and fan bases. Multiple sports game design processes make sure to prioritize making the game ‘feel’ like the actual sports instead of trying to re-create every single aspect as a result.

Authentic visual representation of the sports means designing visuals that match real teams’ logos and colors, with accurate physical proportions and stats for each athlete. Players usually approach sports games with expectations shaped by real-world sports, according to Ernest Adams in his 2014 textbook, Fundamentals of Sports Game Design. Ensuring these details represent reality as closely as possible is critical to connecting with the sport’s existing fans. When even one teammate doesn’t look or move exactly like they do in real life, it breaks the player’s immersion. Authentic visual representation is what makes it difficult to tell the real NBA game from NBA 2K below.

Real NBA basket vs. simulated one in NBA 2K

Realistic sports games try to simulate the real sport as accurately as possible via the visuals and physics. Authentic physics for movements such as ball spins is what makes realism appeal to hardcore fans who love the level of precision. Realistic physics risks intimidating casual players because of the complexity, though. Session: Skate Sim is an example of an extremely realistic sports game that has limited appeal to non-skaters as a result. Trying to represent a tackle in football with 100% accuracy, using hyperrealistic physics for every particle and collision, only ends up placing restrictions on the gameplay. Too much arcade-style gameplay, on the other hand, tends to break immersion with its over-the-top movements.

Arcade style puts more importance on fun and accessibility, so it makes use of exaggerated physics and simplified controls. Perfect for fast-paced gameplay and easy for new players to pick up, arcade style also lacks depth. The focus on fun reduces long-term engagement and offers less emotional weight compared with realism. The Tony Hawk Pro Skater series, for instance, provides an over-the-top gameplay experience with simple inputs, appealing to all kinds of players.

Realism and arcade style comparison in two skateboarding games

To create a successful sports game that appeals to a large audience, devs need to balance both realism and arcade style. Realism needs to be applied only where it increases player immersion, like the weather and background crowd reactions. The realistic properties mustn’t harm the gameplay feel, like overly slow pacing that matches real-life physics. Not all players want to recreate every single LeBron jump in NBA 2K, so casual players need to be kept in mind.

Game physics need to be adjusted so they’re both responsive and fun, like integrating mechanics for really high jumps. Arcade fun and realism go together without breaking immersion, as a result. Another way to make sure arcade style plays well with realism is via feedback loops. Forza Horizon, for example, has a realistic world but includes audiovisual cues that feed back on the arcade handling, reinforcing when a chosen strategy gives a win.

Mutant Football League 2 blends zombies with the American football league

Player engagement needs to be accounted for as well to make sure the game has a lengthy shelf life. Arcade-style progression systems like career modes help increase player engagement as they have fun while using advanced functions, appealing to hardcore gamers too. Platform reach also widens when devs offer players a choice between both simulation and arcade modes.

Cross-platform optimization is another tool to increase the game’s reach and retention. Devs need to ensure the gameplay is consistent across multiple devices under all possible circumstances. Mobile and console platforms each have their own set of game design rules, which are outlined in the table below.

Mobile Sports Game Design Console Sports Game Design
No complicated moves because touch controls restrict movement Complicated moves are easier to use because of controller precision
The game needs to be built for short sessions with a UI that accounts for small screen space Advanced graphics and physics to simulate real-world sports on a large screen
Players are engaged when there’s quick progression so use instant rewards and level-ups Appeal to hardcore gamers with career modes, and stat tracking
Use in-app ads and purchases with a F2P model for revenue Use both local and online multiplayer modes and ranked matches, plus tournaments to appeal to esports gamers
Make sure the game runs on different OS systems The game needs to let players change teams, players and uniforms as well

Cross-platform optimization requires integrating responsive design and intuitive controls that affect the player experience and accessibility. A responsive design makes the game adapt itself to different devices. Screen sizes and input methods are accounted for, increasing accessibility and platform reach. Dynamic UI scaling and touch-friendly layouts are used to accomplish this, giving players a consistent visual experience with simple controls.

UFC 5 controls on PlayStation 5, one of the two cross-platform options

Adding intuitive controls along with responsive design makes the game feel natural and straightforward to a wide range of players. Intuitive controls give immediate responses for in-game movements, like passing a ball, while using the typical control conventions. This automatically increases player immersion and the game’s replayability.

User interface optimization is critical to properly engaging with players, too. High player engagement makes sure there are higher replays, increasing the game’s success. Players are active participants in the game, so devs need to let them explore and experiment, according to Robertson and Wood’s 2021 study. Online resources like game UI databases have UI elements from sports games to give devs an idea of what elements to use.

UI from FIFA 20 available for free on
Game UI Database

The main factors devs consider when designing an effective sports game UI are outlined below.

  1. Clarity: The UI needs to let players know what buttons do and what actions to take without getting confused. Easily recognized icons and simple text for easy navigation of the game are used.
  2. Consistency: The visual style needs to be the same across all menus, fonts, colors so there’s a balance. Any important elements have to be placed in a consistent pattern so players are able to build muscle memory.
  3. Responsiveness: Visual or audio feedback needs to be given for each time the player interacts, like for scoring goals. Designers need to also use animations or colors to show what are correct actions.
  4. Visual Hierarchy: Players have to know what the important elements are so devs highlight all the important information via size, color, contrast and placement.
  5. Accessibility: Designers need to design for all abilities so the game is as accessible as possible. They use controls and settings like color contrast text, font size customizations and audio descriptors for this.

Engaging core gameplay mechanics, player-focused design and replayability are additional fundamental design principles in sports game design to take into account. Core gameplay mechanics are when designers integrate relevant movements, including passing and tackling. These mechanics are then built upon in later stages of development and become intuitive by nature.

Game design needs to be based on practice, instead of just theory, according to research from Carnegie Mellon University (2017). Practice means iterative prototyping and playtesting. Doing both helps refine gameplay mechanics and enhances the gameplay experience. The large feature sets, cross-platform support, and yearly release cycle means games like EA FC and Madden feature large QA teams.

Detailed, realistic movement mechanics from EA Sports FC 25

To create deep and engaging gameplay, devs apply the following key principles.

  1. Core Mechanics: Play actions like passing and shooting balls have to be made clear so responsive controls that are able to keep up with fast gameplay need to be put in.
  2. Strategic Depth and Player Agency: The sports game’s strategic depth needs to be high which means putting in tactical layers. This means players are able to direct how their team is placed on the field and what buffs and players they want to use. Reward systems increase player motivation, too.
  3. Challenges and Progression: Player engagement is kept high when devs use skill-based matchmaking for multiplayer modes. Progression systems with unlockables, achievements and rewards for competing each stage keep engagement levels up.

Player-focused design is when designers keep player experience in mind during the design process, by understanding their target audience and their expectations. Professional gamers expect realistic gameplay and therefore don’t mind complex controls. Casual gamers, though, prefer simpler pick-up-and-play controls and arcade-style gameplay. In this sense, user feedback has to be taken into account, so iterative refinement is important to keep giving players what they want. And player-focused design principles are applicable to any game, as I learned while reworking the Warlock in WoW (based both on direct player responses and my own understanding of each character’s core fantasy).

A sports game’s replayability is important because real sports don’t have extreme variables like Mario Kart-style stage hazards or usable items, so high replayability increases the game’s lifespan dramatically. Devs aim to maximize replayability through seasonal introductions of new content and gameplay features. Sports games are able to keep releasing seasonal content, updates and features since the updates don’t need a lot of new assets or story/lore integrations.

What mechanics are used in sports game design?

Mechanics used in sports game design are core gameplay, simulation and arcade, as well as physics and motion mechanics. In order to motivate players, and to simulate real life sports, progression, competition as well as balance and rule enforcement mechanics are used. Game mechanics affect how players interact with the game, so integrating them into multiple game aspects makes gameplay immersive.

Core gameplay mechanics in sports game design include the repetitive actions and systems that players engage with to move forward in the game. Integrating these mechanics makes sure that important actions like tackling feel satisfying, plus intuitive. The table below expands on common core mechanics.

Core Gameplay Mechanics Their Functions
Movement Running, sprinting, jumping, and directional control that uses physics for realism
Equipment Control Passing, shooting, dribbling, and swinging where accuracy depends entirely on player skill
Team Strategy Feedback systems that reward strategy like formations, substitutions, and accommodates play styles
Stamina Constraints that affect speed, accuracy, and decision-making to mimic real-world conditions
Progression Systems XP bars, unlockables, and rewards to encourage skill improvement and long-term play

Simulation mechanics have more realistic graphics and gameplay that reflect real-life movements and physics. Players are able to make all the tactical decisions, which means they also affect match outcomes. Any formations and substitutions players use need to be reflected in the outcome. Another thing devs note do is use attributes like speed and stamina to affect match outcomes, contributing to strategic depth.

Arcade mechanics, on the other hand, have simplified controls that make them easier to understand, and feel fun because of effects like flaming soccer balls. The graphics eye-catching via bright colors, comedic character designs and exaggerated animations. Arcade mechanics mean shorter match durations as well, so players use power-ups and special moves to speed up their progression.

Exaggerated, arcade-style boxing physics and animations in Punch-Out!!

Physics and motion mechanics make movement and equipment control feel realistic and responsive since they simulate real-life physics. Gravity and collision rules are imitated using the mechanics, which makes gameplay feel more engaging and immersive as a result.

Physics, on the other hand, helps with realistic ball dynamics, player movements and momentous, collision detection and even rigid body dynamics. Collision detection determines when and how objects interact, such as tackles while rigid body dynamics simulate solid objects such as players, balls, and equipment.

LeBron’s jump simulated using motion mechanics in NBA 2K

Combining motion mechanics with physics helps outline how players and objects move inside the game. Motion capture (MOCAP) technology captures the movements of real athletes to mimic their footwork, gestures and signature styles in the game. Animation techniques are then used so facial expressions and body language are fleshed out, which adds emotional depth and immersion.

EA Sports uses MOCAP technology so fighter movements and animations for EA UFC games are realistic, adding to authentic and immersive gameplay. Fighters wear special suits that are equipped with sensors to track their movements. The movements are then sent to a computer to be turned into digital animations. Designers essentially aim to capture unique fighting styles, signature moves, and facial reactions for more authenticity.

Cung Le from EA Sports MMA performing special moves for MOCAP

Physics maps out the rules for movement while motion mechanics add authenticity. Using both mechanics together creates gameplay that’s immersive and skill-based. 1993’s NBA Jam was a skill-based 2v2 arcade game that had a simple shoot, pass, turbo button design. NBA Jam’s realistic visuals and animations created the immersion while the over-the-top physics and skill-based challenges made players return.

Player progression and competitive mechanics refer to progression systems and skill-based challenges in multiplayer rounds. Devs integrate them to increase retention, mastery and long-term engagement. Progression systems are able to increase player productivity by giving rewards and control simultaneously. The table below compares different player progression systems.

Player Progression Systems What They Do
Skill-based progression The mechanics let players master the game by providing room for independent choices which let them skill up
Skill-based progression A design feature to incorporate is adaptive AI which directly responds to player skill
Skill-based progression In Rocket League, players progress after they master specific skillsets
Stat-based progression Players progress by training in-game or via XP, adding to their speed and stamina stats
Stat-based progression A design feature to include is giving points via matches and showing their growth
Stat-based progression NBA 2K MyPlayer has players allocating their points to different stats like shooting
Unlockables Players progress based on what content they unlock as they play the game
Unlockables A design feature is gear and uniforms that are customizable. Legendary players are also useful as unlockables to incentive players
Unlockables FIFA Ultimate Team lets players unlock legendary players after they complete missions
Career Modes Players progress with seasonal matches or contracts. Some games also give RPG style plotlines that help with progression
Career Modes Design features for this include storylines that deviate based on player choices
Career Modes Madden NFL: Face of the Franchise has player progression starting from college up to pro athlete stages

Competitive mechanics include ranking systems, balanced game loops, adaptive AI and replay systems, which ensure gameplay is fair across skill levels. Ranking systems ensure fairness because they assign competitive status only after taking player performance into account. Players are then encouraged to compete with each other, and matchmaking becomes more skill-based.

Balanced game loops are useful because they present players with challenges and rewards depending on skill levels, which makes gameplay fair. Adaptive AI adjusts to player performance and creates personalized challenges to progress with the player which is why it’s used at the same time. In this way, players are able to improve and progress with assistance from the game itself.

Replay systems increase fairness and learning since they let players review moments from the gameplay. Combining replay systems with ranking systems, balanced loops and adaptive AI creates a game that lets players across all skill levels compete with each other in a healthy environment.

A feedback loop from Madden NFL Mobile 2014 suggesting strategies to win

Devs integrate player progression and competitive mechanics through seasonal live ops and community progressions. Community progressions are when the whole player base competes or teams up to complete a goal. They increase social traction since they become a source for shared achievements, actively contributing to the game’s visibility.

Balance and rule enforcement mechanics make sure the sports game is fair, which means designing the game so that skill and strategy are always placed over paywalls. Devs implement balance and rule enforcement mechanics via skill-based matchmaking, rule-based simulation, and seasonal patches.

Sports games use patches and skill-based matchmaking to optimize for fun

Balance mechanics contribute to player experience by equalizing player stats, buffs and nerfs. Stat equalization in this way helps normalize player attributes in competitive modes, while buffs and nerfs adjust any overperforming or underperforming elements. Used together they create a level playing field for all skill levels and play styles to make sure no player takes over.

The logic behind the rule enforcement mechanics

Rule enforcement mechanics make use of real-life sportsmanship in games via referee AIs, penalty logic and replay systems. The mechanics detect any fouls or illegal moves, applying the necessary punishments with replay systems that review key moments for learning purposes. Through these actions, rule enforcement mechanics help with keeping gameplay fair and adding strategic depth.

What software to use for sports game design?

Using software for sports game design helps devs make gameplay mechanics that are engaging, and mimic real-world sports players and their environments. Tools such as Unity, Unreal and Godot Engine have physics engines and asset stores catered to easy development. Below is an overview of software to use for sports game design.

Software Overview Pros Cons
Unity Well-rounded and best for developing games that are going to be multiple platform based The physics engine is stable and supports both 2D and 3D Take up a lot of resources for complicated 3D mechanics
Unity Devs use this for mobile, console and PC sports games Has stable documentation since its a highly recognized tool The UI tends to get glitchy when the interface is too complex
Unity Ideal for multiplayer features Readily available marketing tools and an asset store for more resources Complicated mechanics require plug-ins, otherwise the UI is slow
Unreal Engine The physics engines are up to date Graphics are high quality and let devs render as they develop and has built-in animation tools Not great for casual mobile sports games development as it’s a bit too advanced
Unreal Engine Devs usually use this for console games Blueprint visual scripting makes it easy to use for devs with low coding knowledge Putting in large build sizes makes the compile time run longer
Godot Engine Best for devs with a small budget since its both free and open-source It’s small and runs fast so devs are able to work quickly There’s little to no built-in support for complex physics
Godot Engine Recommended for indie or small-scale games for the above reason Devs are able to develop both 2D and 3D style games because of the physics engine The community is comparatively smaller next to Unity’s and Unreal’s
Godot Engine Devs typically use this for rapid prototyping The GDScript is easy to learn when compared to Unreal There are limited plug-ings for any sports mechanics
Construct 3 Easy to use and runs on the web so there’s no need to install it There’s no need to code from scratch since IF THEN logic is used There’s little to no 3D support
Construct 3 Devs use it for 2D arcade-style sports games Allows devs to develop fast and publish in succession Devs need to buy a subscription to access all the features
GameMaker Studio 2 Great for devs going solo or small teams since it accommodates beginners Lets devs publish their game on multiple platforms Devs need to pay for the full license to access all the export options
GameMaker Studio 2 Devs use it for 2D sports games that are fast-paced and use pixel art styles GML scripting is easy to use since it lets devs create actions/events by dragging blocks into objects Has very limited scope for 3D and so isn’t useful for realistic sports games

Devs and designers choose a suitable software tool for their sports game based on what resources they have, as well as their game concept. Unity and Unreal are ideal for realistic and advanced game concepts. I recommend Godot for low-budget devs and teams, and Construct 3 and Gamemaker Studio 2 for beginner devs that have simple, 2D concepts plus a limited budget.

Where to find a sports game design template?

Sports game design templates are found on game design repository catalogues and archives. More design templates are available on online template library databases, and asset marketplaces as well. Finding and using design templates helps devs plan out structured frameworks to plan and prototype sports games.

Game design repository catalogues and archives show examples of what fellow sports game devs have done. Going through them gives a better idea of what kind of mechanics, graphics, and elements to include in new sports games.

ThemeWagon has design kits for sports game websites

Online template library databases offer UI and marketplace assets. It’s recommended for devs to build their own website since doing so helps with platform expansion while providing a way for players to get information on the game. Asset marketplaces are platforms offering art and visual assets for use. These assets, like weather and grass, don’t need devs to code basic environmental graphics from scratch.

Below is a list of platforms to find sports game design templates.

Platform Examples What’s Included
Game design repository catalogues and archives GitHub’s Awesome Game Design List Game design documents from famous games like GTA
Game design repository catalogues and archives Internet Archive’s Game Design Collection A full collection of PDFs on game design that are also downloadable
Game design repository catalogues and archives Game UI Database A database of screenshots sorted into categories based on their type, layout, etc.
Online template library databases HTML Design’s Game and Sports Templates It’s possible to find free HTML templates for sports and gaming websites to download
Online template library databases LightX’s free sports layouts This has layouts for sports matches, teams and events that are also customizable
Online template library databases ThemeWagon’s Bootstrap Sports design kits Make use of their HTML5 design kits since those are specifically made for sports websites
Asset marketplaces Itch.io’s Sports Game Assets Has 175+ asset packs catering to sports, including both arcade and realistic styles
Asset marketplaces Freepik’s Sports PSD Templates Use their PSD templates for the game’s background and also UI elements.
Asset marketplaces ArtStation Marketplace’s Game Dev Assets They have 2D/3D models, VFX,etc. it’s recommended for PC and console sports game development

Devs use sports game design templates to design visual mockups of in-game elements, which helps them outline the sports game’s systems and its progression logic. Design templates also help with testing out mechanics and which lets devs create marketing assets fast.

What is an example of a sport game design document?

An example of a sports game design document (GDD) includes a title page, game concept overview and the relevant gameplay mechanics. The sport rules and scoring systems, and the field environment design are additional components. To help with development, the GDD also details player controls and the UI, as well as art and audio design, plus any technical requirements and development roadmaps. A sport GDD evolves with the project so it’s able to accommodate changes throughout development. Details like the racing stats in WipEout’s GDD are still in flux until the final release.

WipEout's GDD details the stats, specs, and manufacturers for each vehicle

The GDD title page presents the document title, version number, author information, and the creation date. A GDD evolves with the project, so new versions of the GDD sync up with any game version updates.

The game concept overview summarizes the sports game’s concept by outlining who the target audience of the sports game is and any unique selling points. In a hypothetical sport GDD where the game concept is a multiplayer basketball simulation game that’s tailored to PC and console has an audience of both casual and hardcore gamers. To engage the target audience unique selling points such as stylized courts need to be integrated.

Mutant Football League 2 has stylized arenas that match its concept

Sport-specific gameplay mechanics define how the sport is being simulated in the game. Devs cover mechanics descriptions, like gameplay rules, and the interaction rules. The interaction rules refer to how players engage with the game world and control the athletes in-game. Putting them together explains what makes the sports game engaging to players, which is useful when pitching to investors.

The sport GDD then describes the sport rules and scoring systems, which refer to how the gameplay is going to be carried out. Devs outline the scoring criteria and penalty guidelines too by going over the game rules (scoring system, fouls) and how players are able to win or lose a match.

The table below shows an example of penalty guidelines to consider for a football game.

Penalty Type Trigger Condition Real-World Equivalent
Foul Contact beyond the allowed point Personal foul
Offside Player crosses the restricted zone Offside rule
Delay of Game Excessive time before action Time violation

The field environment design outlines the arena layout and environmental conditions of the arena. The arena layout descriptions need to include the playing field dimensions and the markings specific to the sport. For example, if the game is a basketball sim, the in-game court will be a scaled down version of the real-life court which is typically 28m x 15m, with all the necessary line markings and baskets. Any environmental conditions need to simulate real-time elements, like lighting and camera placements.

The player controls and UI are next since those help designers figure out what control schemes and interface elements they need to use. A UI layout outlines the elements of the main menu and in-game essential information such as timers and player stats. The goal is to showcase how players interact with the game, such as the main menu popping up after the game is launched.

Find UI design templates for sports games on marketplaces like Dribble

Devs have to decide what art and audio design they want to incorporate into the sports game then expand on the visual and auditory style of the concept. Art styles in sports games range from realism to arcade, or a mix of both. Sound effects entail dynamic crowd reactions and action sound effects.

Devs then identify the technical requirements of the game in the GDD so the team, publishers and shareholders know. An overview of the software, hardware, and engine requirements needed to support the game is included.

Include development roadmaps that follow the sport GDD’s growth. Development roadmaps are timelines of the development phases, milestones achieved and feature lists for each new version of the game. Feature lists give an overview of what game elements are planned for development, organized by both phase and priority. Integrating them into development roadmaps helps the team come up with a visual timeline of progress.

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        EXPERIENCE & BACKGROUND:

        [STUDIO] Blizzard Entertainment: Content, mechanics, and systems designer

        (Creator of Apex Legends & former Creative Director at Respawn)

        [GAME] World of Warcraft: MMORPG with 8.5 million average monthly players, won Gamer’s Choice Award – Fan Favorite MMORPG, VGX Award for Best PC Game, Best RPG, and Most Addictive Video Game.

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        [GAME] Diablo 3: Playtested and provided design feedback during prototyping and development

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        [GAME] Hearthstone: Playtested and provided design feedback during prototyping and development

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        (Former Technical Game Designer at Riot Games)

        [GAME] League of Legends: Team-based strategy MOBA with 152 million average active monthly players, won The Game Award for Best Esports Game and BAFTA Best Persistent Game Award.

        • Redesigned Xerath Champion by interfacing with community
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        • Assisted in development of new trinket system
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        [OTHER GAMES] Under NDA: Developed multiple unreleased projects in R&D

        Game Design Instructor: Coached and mentored associate designers on gameplay and mechanics

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        (Former Lead Game Designer at Moon Studios)

        [GAME] Ori & The Will of The Wisps: 2m total players (423k people finished it) with average 92.8/100 ratings by 23 top game rating sites (including Steam and Nintendo Switch).

        • Designed the weapon and Shard systems
        • Worked on combat balance
        • Designed most of the User Interface

        [GAME] Unreleased RPG project

        • Designed core combat
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        [VC FUNDED STARTUP] SnackPass: Social food ordering platform with 500k active users $400m+ valuation

        [PROJECT] Tochi: Creative director (hybrid of game design, production and leading the product team)

        • Lead artists, engineers, and animators on the release the gamification system to incentivize long-term customers with social bonds and a shared experience through the app

        [CONSULTING] Atomech: Founder / Game Design Consultant

        [STUDIOS] Studio Pixanoh + 13 other indie game studios (under NDA):

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        Game Design Keynotes:

        (Former Global Head of HR for Wargaming and Riot Games)
        • Tencent Studio
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        • USC (University of Southern California)
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