Picture of Alexander Brazie
Alexander Brazie
Alexander is a game designer with 25+ years of experience in both AAA and indie studios, having worked on titles like World of Warcraft, League of Legends, and Ori and The Will of The Wisps. His insights and lessons from roles at Riot and Blizzard are shared through his Game Design Skills wiki, Funsmith Club, and game design bootcamps.
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35 Famous Games Made with Godot Engine

35 Famous Games Made with Godot Engine
Picture of Alexander Brazie
Alexander Brazie
Alexander is a game designer with 25+ years of experience in both AAA and indie studios, having worked on titles like World of Warcraft, League of Legends, and Ori and The Will of The Wisps. His insights and lessons from roles at Riot and Blizzard are shared through his Game Design Skills wiki, Funsmith Club, and game design bootcamps.

Godot Engine is a free and open-source game engine that many indie developers have turned to over the years. Part of Godot’s allure is that developers don’t have to worry about licensing restrictions or fees. Devs are able to modify and edit the engine until it does exactly what their team needs. Godot’s flexibility has helped indie studios release a range of unique games that have either received a huge following or become a cult favorite.

Endoparasitic is a horror game made in Godot where players control an arm

Read on to discover 35 famous games made with Godot Engine that span across several genres, such as arena shooters, roguelikes, tactical FPS shooters, survival horror, RPGs, twin-stick shooters, management, and cozy farming sims.

1. Brotato

Brotato is a top-down arena shooter roguelite. Players take on the role of a potato that wields up to six weapons at a time, with the goal of fighting off hordes of enemies. As the potato, players are able to mix together traits and items to try out new builds and test to see which combinations give them the most success in taking on the hordes.

Brotato has players taking on dozens of hordes of aliens across several waves

Brotato was made by French independent developer Thomas Gervraud with the studio, Blobfish. Later on, the development was taken over by Evil Empire, with Blobfish supervising them. The game was a commercial success, selling over one million copies when it was released in early access and over 10 million by 2025.

2. Dome Keeper

Dome Keeper is a 2D roguelike survival miner created by Bippinbits. Dome Keeper has players defending a glass dome which also acts as their spacecraft. Over time, aliens attempt to destroy the dome. To protect it, players have to mine to acquire new resources to further fortify their dome and upgrade it. Players only have a certain amount of time before the next wave of enemies spawn and attempt to destroy their dome.

Players select gadgets to further help them fight enemies in Dome Keeper

Bippinbits developed Dome Keeper, with Raw Fury as their publisher. Originally, the game was called Dome Romantik, but Bippinbits later changed the name to Dome Keeper. In April 2021, the studio submitted Dome Keeper into the Ludum Dare 48 game jam, coming in 9th place. The positive reception to the game encouraged the team to finish the game in Godot and release it on Steam.

3. Cruelty Squad

Cruelty Squad is a tactical first-person shooter with stealth elements that was developed by Consumer Softproducts. In Cruelty Squad, players choose the type of weapons and equipment they want before each mission. During the mission, players must travel through a sandbox-style level to locate and destroy specific targets. Players are able to earn money by eliminating targets but also by harvesting organs and fishing.

Players can explore their headquarters in Cruelty Squad outside of missions

Cruelty Squad was developed by Finnish indie studio Consumer Softproducts, with the game managed by artist Ville Kallio. It was released in 2021 on Steam and has received a bit of a cult following for its absurd gameplay and colorful gore.

4. Buckshot Roulette

Buckshot Roulette is a turn-based indie horror game developed by Mike Klubnika. Players take part in a unique version of Russian roulette played in a nightclub against a mysterious individual known as The Dealer. Instead of a typical revolver, the game is played with an eight-round pump shotgun. Players then decide whether to shoot the gun at themselves or the Dealer, with the blanks in the gun randomly generated each time.

The Dealer in Buckshot Roulette is a terrifying and mysterious entity

Estonian video game developer, Mike Klubnika, developed Buckshot Roulette and released it on itch.io initially. Klubnika composed the game’s soundtrack, too. The game’s publisher, Critical Reflex, released the game on Steam with a new update. In two weeks, Steam reported that the game had sold a million copies, and it reached 4 million by December 2024. Many fans liken Buckshot Roulette to Inscryption, another hit indie horror game.

5. Halls of Torment

Halls of Torment, developed by Chasing Carrots, combines different elements from RPGs, roguelikes, and bullet heaven games. From an isometric perspective, players have to survive against several waves of enemies in 30-minute runs across six levels. The visual aspect of Halls of Torment reminds many fans of classic 1990 RPGs, particularly the original Diablo.

Halls of Torment is made by the same studio that made Good Company

Chasing Carrots chose Godot Engine to develop Halls of Torment in due to its open-source nature. The studio’s previous game, Good Company, was made in Unity, but the team preferred Godot due to it being free to use and the development challenges they faced with Unity. The studio pitched the game by saying, “If Diablo was a three-course meal, Halls of Torment would be a candy bar.” The initial prototype of Halls of Torment was made in just a few days.

6. The Case of the Golden Idol

The Case of the Golden Idol is a point-and-click detective game developed by Color Gray Games. In The Case of the Golden Idol, players arrive at the scene shortly after the central victim has passed and have to connect the details from eleven cases. Each level is a frozen point in time, where looped animations show what occurred to the victim. Players must identify the details of the events in a level, and then select words of interest to piece together what exactly happened.

The Case of the Golden Idol uses thinking and exploring modes to solve cases

The Case of the Golden Idol was developed by Latvian independent developers Ernests and Andrejs Kļaviņš. The team of developers took heavy inspiration from the visuals of the 1990s adventure games, as well as, Return of the Obra Dinn by Lucas Pope. The Case of the Golden Idol was the first commercial venture of the team, although they had made prototypes of other games before. Along with making the game in Godot, the team used Aseprite to make its art.

7. Luck Be a Landlord

Luck Be a Landlord is a roguelike deck-building video game developed and published by TrampolineTales. In Luck be a Landlord, players have to earn increasing amounts of money to pay rent. Players only earn so much money with a limited number of spins of a slots-like mechanic. They’re able to add symbols to the spin, with symbols interacting with each other to give players bonuses, such as extra money. The goal is to successfully pay 12 rounds of rent, defeating their landlord.

Players are able to change symbols to try and earn bonuses in Luck Be a Landlord

Dan Dilorio of TrampolineTales developed Luck Be a Landlord after playing Slay the Spire. Luck Be a Landlord’s concept came from Dilorio wanting to make a slot machine game that didn’t use microtransactions, which he believes is predatory. He released the game on January 6, 2023 on Linux, macOS, and Windows with other ports to mobile platforms and consoles dropping later in 2023 and in 2025, respectively. Making the game in Godot allowed Dilorio to easily release Luck Be a Landlord for several platforms at once, due to its open-source framework.

8. Endoparasitic

Endoparasitic is a survival horror game developed and published by Miziziziz. Miziziziz developed Endoparasitic in two days during game jam using Godot Engine. Endoparasitic is a unique game that has players taking on a character that is only a head and a single limb. With their single limb, players have to fight off monsters and escape a secret research lab. The game requires players to manually do every action on the controller or keyboard, from reloading a weapon to crawling around the floor. Endoparasitic follows a growing trend of indie developers turning to Godot over other engines, as noted by GameDev Reports.

GameDev Reports shows that 5% of games released in 2024 used Godot

9. Windowkill

Windowkill is a twin-stick shooter developed by Torcado. Windowkill’s unique twist is that the game’s window actually starts to close in on the player as time passes. The player has to shoot the window’s edges to push it around the screen while dodging enemies and bosses. As the window’s edges come closer, it becomes far more challenging to survive the enemy’s attacks.

Windowkill becomes more challenging as more windows appear

Torcado, the developer and publisher of Windowkill, considers the game to be an action roguelike. Torcado released the game on itch.io in 2023 and on Steam in 2024.

10. Ex-Zodiac

Ex-Zodiac is a fast-paced rail shooter developed by Ben Hickling. In Ex-Zodiac, players take on the character of Kyuu, who has to fight to free the worlds of a terrorist organization known as Zodiac. The game has 12 levels, with extra secret areas and side-paths for players to discover, and there are multiple ways to complete the game. Each level features a major boss at the end associated with one of the 12 zodiacs. Ben Hickling chose to make the game in Godot because of its accessibility for solodevs. He created a 16-bit style soundtrack for Ex-Zodiac, too.

Ex-Zodiac is a fast-paced rail shooter that harkens to early ‘90s action games

11. ΔV: Rings Of Saturn

ΔV: Rings of Saturn is a space flight simulation game made by Poland-based studio Kodera Software. Rings of Saturn is a physics-based mining simulator. The game takes place in a thick debris field in the Sol system. Because it’s a physics-based game, every action that the player performs has a reaction. So, when the player thrusts their ship forward, the momentum continues to carry it, even dangerously so. Players are able to hire a crew to help them mine, and there’s a mystery for players to solve if interested. Rings of Saturn was in early access for several years as the team refined the physics in Godot before finally releasing its 1.0 version.

ΔV: Rings Of Saturn supports different playstyles via equipment upgrades

12. Gourdlets

Gourdlets is a sandbox game about building towns for cute vegetable folks. Gourdlets was developed by Preethi Vaidyanathan at AuntyGames and published by Future Friends Games. Vaidyanathan works as a software engineer in the United States and decided to make her version of an easy-going sandbox game with Godot because of how easy it is to use. In Gourdlets, players focus on making communities for vegetable people, with no objectives or ways to fail the game. The focus is just on tending to the community and watching what the Gourdlets do.

Gourdlets features a huge collection of characters that players can accessorize

13. City Game Studio: Your Game Dev Adventure Begins

City Game Studio: Your Game Dev Adventure Begins is a management game set in a city where players manage several studios. Binogure Studio developed City Game: Studio Your Game Dev Adventure Begins using Godot Engine 2.1 in 2017. The developer behind the game believed that the choice to use that version of the engine was a blessing, they also felt as though they were missing out on new features with the latest version of the engine. To make up for the lack of new features, Binogure Studio used a few commits from Godot 3, including 64-bit support.

City Game Studio lets players make their own video games with original titles

In City Game Studio, players create and manage their own video game company. They have to run several studios and create tons of winning games. Along with making games, players must hire and manage employees. They begin with a simple office and eventually oversee large studios across the map. As players progress, they unlock new features and technologies that enable them to make more immersive games.

14. Sonic Colors

Sonic Colors is a 2010 platform game developed by Sonic Team and published by Sega. The remastered version, Ultimate, was made in Godot Engine, although the original Sonic Colors wasn’t. The game was remastered as part of the Sonic series’ 30th anniversary. Blind Squirrel Games focused on placing an equal balance between speed and platforming in the remaster, making the game more similar to Sonic games from the Sega Genesis era.

Eggman’s interplanetary amusement park is the main hub in Sonic Colors

Sonic Colors is a platform game that puts players in control of the iconic Sonic the Hedgehog, who’s in space trying to save the Wisps, an alien race, from Doctor Eggman. Sonic has to make his way through several planets to destroy the power source within them, freeing the Wisps captured by Eggman as he goes.

15. Cat Cafe Manager

Cat Cafe Manager is a relaxing cat cafe simulation game. Dutch developer Roost Games released Cat Cafe Manager on April 14, 2022. Godot made it possible to bring the game to life thanks to its ability to support several programming languages, such as C#, C++, and its own language, GDScript. Studios are even able to bring in their own, original, programming language thanks to Godot’s GDExtension.

Players must take care of cats to attract more customers in Cat Cafe Manager

Cat Cafe Manager is a simulation game set in a town called Caterwaul. The player is given land and tasked with building and running a cat cafe. Customers have different dishes they prefer which the player has to serve to patrons as they enter. Serving certain special characters appropriately when they visit the cafe unlocks new recipes to make.

16. Lumencraft

Lumencraft is a top-down shooter with roguelite gameplay and base building/tower defense elements developed by 2Dynamic Games. Lumencraft has players saving humanity by mining and searching for a resource called Lumen, which humanity needs for its survival. Players have to build bases and defend them while digging tunnels to search for Lumen. Lumencraft’s main campaign has 27 missions with procedurally generated maps.

Lumencraft features a fully destructible world

2Dynamic is a team of six developers that began with making systems for Godot Engine. When the team created a dynamic light and terrain destruction system, they turned it into Lumencraft. 2Dynamic enjoyed using Godgot because it’s open source, and it was easy for them to add their own custom technology to it. 2Dynamic noted that they’d have to deal with extra licensing costs if they’d chosen a different engine.

17. Rogue State Revolution

Rogue State Revolution is a political strategy game from Little Red Dog Games. In Rogue State Revolution, players control a democratized republic called Basenji. Acting as the republic’s president, players have to satisfy voters while making the republic economically successful. There are ministers who assist the player but also seek their own rise to power. Rogue State Revolution claims that no two playthroughs are the same, since there are hundreds of events that make each experience unique.

Rogue State Revolution has hundreds of policies to give players new ways to rule

LRDGames, Inc. enjoyed using Godot’s scene structure when making Rogue State Revolution. The scene structure allowed them to get development done quickly and flexibly. The team enjoyed that they were able to bring in their own custom solutions without much friction, too.

18. BLASTRONAUT

BLASTRONAUT is a mining game in a procedural alien world developed by Perfoon. Perfoon worked on the game for two years in Godot Engine and made all the pixel art themselves before they released the game in early access. In BLASTRONAUT, players take on the role of a miner responsible for extracting minerals with an explosive gel. Each time the player goes to a new location to mine, the level is procedurally generated, so every trip out is unique. Players have to mine resources to earn a profit, and then use that money to upgrade their gear and become even more efficient.

BLASTRONAUT requires players to build out their mining platform with upgrades

19. Resolutiion

Resolutiion is a Zelda-like action adventure game created by Monolith of Minds. Resolutiion is a fast-paced game where players explore a grim cyberpunk world. Players have to defeat enemies and brutal bosses, while experiencing a dark narrative. Resolutiion is coupled with a synth-heavy cyberpunk soundtrack.

Resolutiion has intense and gory fights with grotesque bosses

Monolight of Minds is a German-based game studio made up of two brothers, Richi and Günther. Together, they wanted to craft video games that told stories of stray heroes and kind monsters. The brothers chose Godot Engine to make Resolutiion and expanded their team to give the game pixel art and original cyberpunk music.

20. Cassette Beasts

Cassette Beasts is a role-playing video game developed by Bytten Studio and published by Raw Fury. Cassette Beasts has players taming monsters in a similar way as to many other collect and battle games. Players search for and tame monsters on an island called New Wirral.

Cassette Beasts uses a cassette player as an action menu during combat

Byyen Studio is a UK-based game studio that made Cassette Beasts. The team consists of two full-time developers, Jay Baylis and Tom Coxon. The team had a part-time staff handling animations and character illustrations, too. When it came to choose an engine to use to make the game, the team decided on Godot because of its workflow efficiency. Coxon claimed that without Godot, it was unlikely they’d have been able to make the game themselves. Using Godot allowed them to partner with Pineapple Works, which helped the studio port the game to consoles.

21. Primal Light

Primal Light is a linear 2D action platformer game made by Fat Gem. In Primal Light, players take on the role of a blue caveman named Krog who’s trying to survive on a prehistoric alien world. He’s in charge of helping his tribe survive a curse that was laid down by an ancient god. Similarly to other platformers, and taking inspiration from Metroid and Castlevania, Primal Light requires players to make their way through various challenging levels to get to the end of the stage, which culminates in a boss battle.

Primal Light offers some light exploration with hidden collectibles

Primal Light was developed by Jeff Nixon of Fat Gem, along with his friend, Shane Sicienski. It’s the first game the two have ever made, and it took them three years. While Sicienski learned how to code in Godot, Nixon learned how to animate and make pixel art for the game. Fat Gem names Super Mario World, Shadow of the Beast, and Donkey Kong Country as a few of the game’s influences.

22. Gravity Ace

Gravity Ace is a 2D twin-stick game made developed by Crowfriend and John Watson. Gravity Ace is an example of a game that utilizes Godot’s most effective features, with its mixture of simple controls and a modern roguelike twist on the well-known asteroids gameplay. In the game, players fly a spaceship to sabotage enemies by raiding their bases and making a desperate escape back to their fleet.

Players must defend and drag a reactor core safely through a level in Gravity Ace

John Watson developed Gravity Ace and claimed that if he hadn’t used Godot Engine to make the game, he’d have been far behind in development. He found that Godot works in a way that his mind prefers to think and operate. The 2D workflow was one of the hallmarks of the engine, with Watson finding the drag-and-drop functionality especially powerful.

23. Haiki

Haiki is a precision platformer developed by Richard Hörnig at age 21. Haiki is a challenging platformer that pushes players to hone their skills. Players take on the role of a severed head that has to defeat Baron Nohead. With over 80 hand-crafted levels to survive, players must make their way through each one via sheer trial-and-error.

Haiki includes a timer so players are able to try and beat their best times

24. Of Life and Land

Of Life and Land is a settlement-building strategy game from developer Kerzoven. In Of Life and Land, players have to carefully settle their town in a remote corner of an empire. There are seasons and climates that challenge the player, along with having to determine how much of the natural world the town exploits. Animals and plant life require their own room and resources to survive, but too much expansion puts them at risk, which in turn puts the town at risk.

Of Life and Land has a deep settlement experience that all impacts local wildlife

Kerzoven quit his job and threw all his time and energy into Of Life and Land. He found Godot’s speed at testing functionality to be helpful, since it let him troubleshoot problems quickly and keep working on development. Godot provided test frameworks as an add-on that further helped him troubleshoot the game, which was vital with how many systems Of Life and Land has.

25. The Garden Path

The Garden Path is a slice-of-life gardening sim game developed by CarrotCake. The Garden Path is a mix of real-time and in-game time that has the player growing their garden and spending time with visitors. Over time, the visitors have a chance of choosing to stay and building their home next to the player’s. Visitors have tasks that players are able to complete to further encourage them to stay.

The Garden Path offers several activities like fishing and collecting herbs

CarrotCake chose Godot to develop The Garden Path because they’re advocates of open-source software. They preferred knowing that their game wasn’t going to be under restrictive licensing. CarrotCake wanted to further help Godot’s popularity by giving it another flagship title it’s now able to advertise.

26. Kamaeru: A Frog Refuge

Kamaeru: A Frog Refuge is a cozy farming sim developed by Humble Reeds. Players take on the role of a frog caretaker in Kamaeru: A Frog Refuge. Players explore the wetlands, finding and photographing frogs before bringing them back to a sanctuary. Fans call the game a laid-back frog collecting adventure.

Kamaeru: A Frog Refuge lets players decorate their home in the wetlands

Humble Reeds is a French studio that focuses on making wholesome and meaningful video games. The studio chose to use Godot because it’s open-source and allowed them the flexibility of making something wholesome without sacrificing their vision for the game.

27. Until Then

Until Then is a 2024 adventure game created by Polychroma Games and published by Maximum Entertainment. Polychroma Games began development for Until Then in 2019, with 10 people on the team. The studio is based in the Philippines and was headed by Mickole Klein Nulud as the game director. Polychroma Games chose Godot because of its flexibility and lack of licensing fees.

Players manually type pre-determined texts to simulate texting in Until Then

In Until Then, which is a side-scrolling adventure game, players control Mark Borja, a high school student. As his parents are working overseas, Mark uses his smartphone to interact with friends and social media platforms. Besides trying to survive normal high school life, Mark finds himself at the center of a mystery as people start disappearing. Players must help Mark discover the truth behind the disappearances.

28. SCP: Bloodwater

SCP Bloodwater is a strategy management defense game developed by Neuroticfly Games, a group of creative writers who share an admiration for horror and art. The team loves the SCP Mythos, made popular with creepypasta and other internet horror mythology. Neuroticfly put their love of horror into making SCP: Bloodwater with Godot, which they chose due to its accessibility with programming languages and no-code tools. SCP: Bloodwater has the player take on a role as a new site director at the Red Pool Containment Zone. Players must harvest organic materials, defend their facility, and research to make their site even more efficient and safe.

SCP: Bloodwater has players fight terrifying Eldritch bosses

29. Usagi Shima

Usagi Shima is a free-to-play 2023 mobile rabbit-collecting game developed by Jess Yu, also known as pank0. Yu developed Usagi Shima after being inspired by Ōkunoshima in Hiroshima Prefecture Japan, which is an island where hundreds of wild rabbits live. Yu wanted to make a rabbit-collecting game and chose Godot Engine due to its educational resources for solodevs. In Usagi Shima, players buy items and buildings to decorate an island, which then attracts rabbits. Players are able to pet, brush, feed, and take photos of the rabbits that come to their island.

Usagi Shima uses carrots as a currency to buy items and buildings

30. Kingdoms of the Dump

Kingdoms of the Dump is an RPG developed by Roach Games. Roach Games is a two-person studio. Developers Roach and Everdredd funded Kingdoms of the Dump out of pocket initially, then ran a Kickstarter campaign to fund the rest of the game. They exceeded their goal and were able to devote their time to developing the game using Godot’s 2.1 version.

Kingdoms of the Dump has six characters the player can play in combat

Kingdoms of the Dump is a unique role-playing game in that it features platforming elements. Players control one character in the field but are able to switch between six others, each with their own unique ability. Players must explore the map, solve puzzles, and defeat bosses via a turn-based battle system while following the narrative.

31. Hive Time

Hive Time is a small, bee-themed management and base building sim developed by Cheeseness. Cheeseness believes that using Godot Engine to make the game sped up their development process. The studio appreciated that it’s free and open-source, which allowed them to modify the engine to their personal needs. Cheeseness has a personal philosophy to remove financial hurdles from allowing those inspired by their games to make their own games, too.

Hive Time has unique bee personalities that impact each playthrough

Hive Time has players managing different bee roles, such as foragers who go off to find pollen and nectar, builders who research new hive cell types, and Beesitters who raise young bees. As the game progresses, players must deal with wasp attacks, slugs, and even help out the neighbors.

32. Toziuha Night: OotA – Prelude

Toziuha Night: OotA – Prelude is a 2D side-scrolling action platformer similar to Metroid and Castlevania. Danny Garay spent years developing Toziuha Night: OotA – Prelude on their own, utilizing Godot’s documentation and strong community for help. The game acts as an introduction to Toziuha Night: OotA, giving players a glimpse of the main game’s story and gameplay. In Toziuha Night: OotA – Prelude, players travel through several non-linear maps to fight against demons and other alchemists. Playing as Xandria, players use her chemical elements to attack and cast spells.

In Toziuha Night: OotA - Prelude, players create unique whip buffs via alchemy

33. Backpack Battles

Backpack Battles is an auto-battler inventory management video game developed by PlayWithFurcifer and published by PlayWithFurcifer and IndieArk. Backpack Battles released in early access on Steam on March 8, 2024, with the team continuing to update it in 2025. The game benefited from Godot’s dedicated 2D engine, which offers real 2D pixel coordinates and 2D nodes.

Purchased items in Backpack Battles give backpacks unique buffs

Backpack Battles feature up to 18 rounds of combat with two phases. Players have a shop phase where they’re able to buy items that go into their backpacks and are usable in combat. In the battle phase, players use their backpacks to defeat enemies. Each round, players receive more money to make more purchases and further bolster their backpacks.

34. Project Kat – Paper Lily Prologue

Project Kat – Paper Lily Prologue is a free prologue to Paper Lily developed and published by Leef 6010. Paper Lily was the first project of its size that Leef 6010 had worked on in Godot. The studio consists of two developers who have spent their free time working on the game over the years. In Project Kat, players solve puzzles and make friends as they guide Kat in uncovering a mystery surrounding a golden letter. Paper Lily is a story-based puzzle game, with a unique puzzle system that has multiple solutions and outcomes.

How players solve puzzles in Project Kat - Paper Lily Prologue affects the outcome

35. The Interactive Adventures of Dog Mendonça & Pizzaboy®

The Interactive Adventures of Dog Mendonça & Pizzaboy® is an adventure point-and-click game made with Godot engine by OKAM Studio. OKAM Studio was given the project of adapting The Adventures of Dog Mendonça and Pizzaboy® into a video game, which they worked on for seven years using their in-house version of Godot Engine. OKAM studio is based in Argentina and the devs have used Godot Engine for several projects in the past, preferring the absolute freedom it gives over game development.

The original creators of the Interactive Adventures of Dog Mendonça & Pizzaboy comic trilogy joined the studio to help its development

The Interactive Adventures of Dog Mendonça & Pizzaboy® follows Dog and Pizzaboy as they solve crimes related to the supernatural underworld. Players must decode deranged puzzles, interact with spooky characters, and unravel mysteries. The game has easter eggs for long-time fans.

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        EXPERIENCE & BACKGROUND:

        [STUDIO] Blizzard Entertainment: Content, mechanics, and systems designer

        (Creator of Apex Legends & former Creative Director at Respawn)

        [GAME] World of Warcraft: MMORPG with 8.5 million average monthly players, won Gamer’s Choice Award – Fan Favorite MMORPG, VGX Award for Best PC Game, Best RPG, and Most Addictive Video Game.

        • Classic:
          • Designed Cosmos UI
          • Designed part of Raid Team for Naxxramas
        • Burning Crusade:
          • Designed the raid bosses Karazhan, Black Temple, Zul’Aman
          • Designed the Outlands content
          • Designed The Underbog including bosses:
            • Hungarfen, Ghaz’an, Swamplord Musel’ik, and The Black Stalker
          • Designed the Hellfire Ramparts final bosses Nazan & Vazruden
          • Designed the Return to Karazhan bosses: Attumen the Huntsman, Big Bad Wolf, Shades of Aran, Netherspite, Nightbane
        • Wrath of the Lich King:
          • Designed quest content, events and PvP areas of Wintergrasp
          • Designed Vehicle system
          • Designed the Death Knight talent trees
          • Designed the Lord Marrowgar raid
        • Cataclysm:
          • Designed quest content
          • Designed Deathwing Overworld encounters
          • Designed Morchok and Rhyolith raid fights
        • Mists of Pandaria: 
          • Overhauled the entire Warlock class – Best player rated version through all expansion packs
          • Designed pet battle combat engine and scripted client scene

        [GAME] StarCraft 2: Playtested and provided design feedback during prototyping and development

        [GAME] Diablo 3: Playtested and provided design feedback during prototyping and development

        [GAME] Overwatch: Playtested and provided design feedback during prototyping and development

        [GAME] Hearthstone: Playtested and provided design feedback during prototyping and development

        [STUDIO] Riot Games: Systems designer, in-studio game design instructor

        (Former Global Communications Lead for League of Legends)
        (Former Technical Game Designer at Riot Games)

        [GAME] League of Legends: Team-based strategy MOBA with 152 million average active monthly players, won The Game Award for Best Esports Game and BAFTA Best Persistent Game Award.

        • Redesigned Xerath Champion by interfacing with community
        • Reworked the support income system for season 4
        • Redesigned the Ward system
        • Assisted in development of new trinket system
        • Heavily expanded internal tools and features for design team
        • Improved UI indicators to improve clarity of allied behaviour

        [OTHER GAMES] Under NDA: Developed multiple unreleased projects in R&D

        Game Design Instructor: Coached and mentored associate designers on gameplay and mechanics

        [STUDIO] Moon Studios: Senior game designer

        (Former Lead Game Designer at Moon Studios)

        [GAME] Ori & The Will of The Wisps: 2m total players (423k people finished it) with average 92.8/100 ratings by 23 top game rating sites (including Steam and Nintendo Switch).

        • Designed the weapon and Shard systems
        • Worked on combat balance
        • Designed most of the User Interface

        [GAME] Unreleased RPG project

        • Designed core combat
        • High-level design content planning
        • Game systems design
        • Game design documentation
        • Gameplay systems engineering
        • Tools design
        • Photon Quantum implementation of gameplay

        [VC FUNDED STARTUP] SnackPass: Social food ordering platform with 500k active users $400m+ valuation

        [PROJECT] Tochi: Creative director (hybrid of game design, production and leading the product team)

        • Lead artists, engineers, and animators on the release the gamification system to incentivize long-term customers with social bonds and a shared experience through the app

        [CONSULTING] Atomech: Founder / Game Design Consultant

        [STUDIOS] Studio Pixanoh + 13 other indie game studios (under NDA):

        • Helped build, train and establish the design teams
        • Established unique combat niche and overall design philosophy
        • Tracked quality, consistency and feedback methods
        • Established company meeting structure and culture

        Game Design Keynotes:

        (Former Global Head of HR for Wargaming and Riot Games)
        • Tencent Studio
        • Wargaming
        • USC (University of Southern California)
        • RIT (Rochester Institute of Technology)
        • US AFCEA (Armed Forces Communications and Electronics Association)
        • UFIEA (University of Florida Interactive Entertainment Academy)
        • West Gaming Foundation
        • Kyoto Computer Gakuin – Kyoto, Japan