Picture of Alexander Brazie
Alexander Brazie
Alexander is a game designer with 25+ years of experience in both AAA and indie studios, having worked on titles like World of Warcraft, League of Legends, and Ori and The Will of The Wisps. His insights and lessons from roles at Riot and Blizzard are shared through his post-mortems and game design course. You can follow him on Twitter @Xelnath or LinkedIn.
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What is the Average Salary for a Game Designer?

What is the Average Salary for a Game Designer?
Picture of Alexander Brazie
Alexander Brazie
Alexander is a game designer with 25+ years of experience in both AAA and indie studios, having worked on titles like World of Warcraft, League of Legends, and Ori and The Will of The Wisps. His insights and lessons from roles at Riot and Blizzard are shared through his post-mortems and game design course. You can follow him on Twitter @Xelnath or LinkedIn.

The average salary for a game designer is $110,036 per year (pre-tax) as of January 2025, according to Glassdoor’s data. Game design salaries have an average base of $89,160 with additional payments averaging $20,876 annually in the form of bonuses, overtime, and profit-sharing agreements. Average salaries for game designers vary according to factors like location, experience, and seniority. A game designer earns more in states with large tech hubs like Washington, Texas, New York, and California than in those with fewer game studios like Montana, Wyoming, and North Dakota. Keep reading to learn about average salaries for game designers and the factors that determine them.

What is the average entry-level salary for a game designer?

The average entry-level salary for a game designer is $58,393 base rate in the USA.  Entry-level game designers earn overtime, bonuses, and additional pay, increasing their average take-home pay to  $74,080. (Data from Glassdoor survey 2025.) A game designer makes a higher salary in states with large tech hubs like New York and California, and less in states without a game development scene. Calculating the averages for freelance entry-level game designers paid per hour, or on shorter per-month contracts, represents more of a challenge because the range is larger and the work is more informal. A freelance, entry-level game designer earns between $25 and $35 per hour in the USA.

Higher salaries in New York studios

Where to find entry-level game designer jobs?

To find entry-level game designer jobs, job seekers must search job listing boards like Indeed, Glassdoor, and LinkedIn using filters to find relevant openings. Indeed.com, Glassdoor, and LinkedIn job postings regularly feature listings for video game industry jobs. Game design opportunities on more industry-specific websites are a better place to look because the jobs posted haven’t been exposed to as large a pool of candidates. Established game designers hear about job openings earlier through their network. Build up your network as an entry-level designer to increase your chances of hearing about open positions early.

Entry-level game designer job post on Glassdoor

Find entry-level game designer jobs at the tech job-focused career platforms below.

  • Dice.com. Dice is a tech job-focused career platform listing job posts across the tech sector, including the video game industry. The site also features career advice and resources useful to entry-level designers.
  • Gamedevmap.com is an interactive directory and map of game developers and publishers. The website lists each company’s location and its specialties and focus. Because it’s community-driven, Gamedevmap is an excellent place to find up-to-date information on game studios in your area.
Worldwide map of game development studios
  • Gamedeveloper.com (formerly Gamasutra) offers career advice and resources for up-and-coming designers.
  • Creativeheads.net is a specialized job board featuring openings in video games, animation, visual effects (VFX), television, film, and 3D technology. Search these sites to find game industry-focused openings.

What is the average salary for a game designer?

The average salary for a game designer is $110,036 per year, including profit sharing and other bonuses.  (Data from Glassdoor.) Community-driven sources like Reddit put the figure for an average designer salary closer to between $115,000 and $120,000. Salaries vary according to state, with game designers in major gaming hubs like California and New York representing the top earners.

Game designer average salaries by state

The median salary of a game designer in California is $124,952, according to Glassdoor. Game designers in New York make an average salary of $108,462 according to Glassdoor. The average salary for game designers is lower in states without major gaming hubs. For example, the average salary for a designer in Alaska is $93,430, in Hawaii, $93,240, and in South Carolina, $85,240. At the lowest end of the scale, game designers in Nebraska earn an average of $57,963, and designers in South Dakota earn $56,635.

What is a senior game designer’s salary?

An average senior game designer’s salary in the USA is $148,279, according to Glassdoor, where they list a range of base salaries between $89,000 and $146,000 with additional payments in the form of bonuses, overtime, and profit sharing, which range from $26,000 to $48,000 yearly. The average annual salary in Los Angeles, California, as of February 1, 2025, for a senior game designer is $158,000. The estimated total pay per year in the San Francisco area for a senior game designer is $189,359, according to Glassdoor, while in New York, senior designers earn approximately $154,770 yearly.

San Francisco game studios with competitive salaries

Who earns more, a game designer or a game developer?

Game developers earn slightly more than game developers in the USA on average, according to Glassdoor data, but significant salary variation exists based on location, experience, and seniority. The average salary for a game designer is $110,006, while the average salary for a game developer is $116,722. Game designer careers start at a lower base pay rate of $85,000 because they have fewer demonstrable skills than an educated programmer who starts at a base pay of $93,613. Despite the initial discrepancy in average salary, the professions’ pay levels out with experience.

Game developers earn more than game designers in USA

What are the benefits of being a video game designer?

The benefits of being a game designer are working in a creative field where you can express your passion and creativity in a dynamic environment while earning a competitive salary. Passion and enthusiasm drive the design of the most successful games, as humans have an innate feeling for the authentic. Game designers must truly find fun and fulfillment in their work and environment to succeed. Being a game designer offers significant job satisfaction despite the occasional long hours, challenging work-life balance, and competitive market.

How many hours does a video game designer work per day?

A video game designer works an average of 40 to 50 hours per week during regular periods, with more intense hours during crunch periods. How many hours game designers do per day is influenced by what state their current project is in. The average across the industry is 8 in a standard workday, 10 during busy periods, 12 during crunch time, and 16 in extreme cases before major releases.

Average work hours across the game industry

Senior designers with management duties are the most likely to work the longest hours, as their decision-making is required on crucial issues. Entry-level designers work under supervision and make fewer decisions, so they generally work fewer hours overall than their senior counterparts.

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        All tactics. No fluff . Pro advice only. Unsubscribe any time

        EXPERIENCE & BACKGROUND:

        [STUDIO] Blizzard Entertainment: Content, mechanics, and systems designer

        (Creator of Apex Legends & former Creative Director at Respawn)

        [GAME] World of Warcraft: MMORPG with 8.5 million average monthly players, won Gamer’s Choice Award – Fan Favorite MMORPG, VGX Award for Best PC Game, Best RPG, and Most Addictive Video Game.

        • Classic:
          • Designed Cosmos UI
          • Designed part of Raid Team for Naxxramas
        • Burning Crusade:
          • Designed the raid bosses Karazhan, Black Temple, Zul’Aman
          • Designed the Outlands content
          • Designed The Underbog including bosses:
            • Hungarfen, Ghaz’an, Swamplord Musel’ik, and The Black Stalker
          • Designed the Hellfire Ramparts final bosses Nazan & Vazruden
          • Designed the Return to Karazhan bosses: Attumen the Huntsman, Big Bad Wolf, Shades of Aran, Netherspite, Nightbane
        • Wrath of the Lich King:
          • Designed quest content, events and PvP areas of Wintergrasp
          • Designed Vehicle system
          • Designed the Death Knight talent trees
          • Designed the Lord Marrowgar raid
        • Cataclysm:
          • Designed quest content
          • Designed Deathwing Overworld encounters
          • Designed Morchok and Rhyolith raid fights
        • Mists of Pandaria: 
          • Overhauled the entire Warlock class – Best player rated version through all expansion packs
          • Designed pet battle combat engine and scripted client scene

        [GAME] StarCraft 2: Playtested and provided design feedback during prototyping and development

        [GAME] Diablo 3: Playtested and provided design feedback during prototyping and development

        [GAME] Overwatch: Playtested and provided design feedback during prototyping and development

        [GAME] Hearthstone: Playtested and provided design feedback during prototyping and development

        [STUDIO] Riot Games: Systems designer, in-studio game design instructor

        (Former Global Communications Lead for League of Legends)
        (Former Technical Game Designer at Riot Games)

        [GAME] League of Legends: Team-based strategy MOBA with 152 million average active monthly players, won The Game Award for Best Esports Game and BAFTA Best Persistent Game Award.

        • Redesigned Xerath Champion by interfacing with community
        • Reworked the support income system for season 4
        • Redesigned the Ward system
        • Assisted in development of new trinket system
        • Heavily expanded internal tools and features for design team
        • Improved UI indicators to improve clarity of allied behaviour

        [OTHER GAMES] Under NDA: Developed multiple unreleased projects in R&D

        Game Design Instructor: Coached and mentored associate designers on gameplay and mechanics

        [STUDIO] Moon Studios: Senior game designer

        (Former Lead Game Designer at Moon Studios)

        [GAME] Ori & The Will of The Wisps: 2m total players (423k people finished it) with average 92.8/100 ratings by 23 top game rating sites (including Steam and Nintendo Switch).

        • Designed the weapon and Shard systems
        • Worked on combat balance
        • Designed most of the User Interface

        [GAME] Unreleased RPG project

        • Designed core combat
        • High-level design content planning
        • Game systems design
        • Game design documentation
        • Gameplay systems engineering
        • Tools design
        • Photon Quantum implementation of gameplay

        [VC FUNDED STARTUP] SnackPass: Social food ordering platform with 500k active users $400m+ valuation

        [PROJECT] Tochi: Creative director (hybrid of game design, production and leading the product team)

        • Lead artists, engineers, and animators on the release the gamification system to incentivize long-term customers with social bonds and a shared experience through the app

        [CONSULTING] Atomech: Founder / Game Design Consultant

        [STUDIOS] Studio Pixanoh + 13 other indie game studios (under NDA):

        • Helped build, train and establish the design teams
        • Established unique combat niche and overall design philosophy
        • Tracked quality, consistency and feedback methods
        • Established company meeting structure and culture

        Game Design Keynotes:

        (Former Global Head of HR for Wargaming and Riot Games)
        • Tencent Studio
        • Wargaming
        • USC (University of Southern California)
        • RIT (Rochester Institute of Technology)
        • US AFCEA (Armed Forces Communications and Electronics Association)
        • UFIEA (University of Florida Interactive Entertainment Academy)
        • West Gaming Foundation
        • Kyoto Computer Gakuin – Kyoto, Japan