Picture of Alexander Brazie
Alexander Brazie
Alexander is a game designer with 25+ years of experience in both AAA and indie studios, having worked on titles like World of Warcraft, League of Legends, and Ori and The Will of The Wisps. His insights and lessons from roles at Riot and Blizzard are shared through his post-mortems and game design courses. You can follow him on Twitter @Xelnath or LinkedIn.
Skip To...

Video Game Developer Salary: Averages by State

Picture of Alexander Brazie
Alexander Brazie
Alexander is a game designer with 25+ years of experience in both AAA and indie studios, having worked on titles like World of Warcraft, League of Legends, and Ori and The Will of The Wisps. His insights and lessons from roles at Riot and Blizzard are shared through his post-mortems and game design courses. You can follow him on Twitter @Xelnath or LinkedIn.

The average video game developer salary in the U.S. varies significantly across states, shaped by factors such as project scale, tech stack, studio funding, and job role. Experienced devs command competitive compensation nationwide, often earning between $100K and $200K per year, while junior devs typically start between $50K and $90K, depending on region and specialization. Developers in states with major tech and gaming hubs, such as New York, California, and Washington, command higher salaries than those in states with little or no game industry presence, like Montana, Wyoming, and Mississippi. Game developers in different areas of the industry command different salaries. For example, indie mobile developers average $100K per year, while those working on AAA console projects at major studios earn upwards of $160K. Read on to learn about average game developer salaries by state and the factors that influence them.

What is the average salary for a game developer?

The average base salary for a game developer in the United States, as of January 2025, ranges between $75,000 and $120,000 per annum. This includes bonuses and other additional cash compensation. This range represents a blended estimate across all roles, industries, and experience levels. Multiple salary reporting sources in the US place the average pay for game developers within a broader range because of state wage differences. According to Built In, the figure stands at $115,999, with ZipRecruiter and Zippia citing $108,471 and $91,009, respectively. Across different platforms, the national average game developer salary sits at approximately $71,295. However, this figure will depend on the location of the developer and their responsibilities. Some cities, such as Chicago and Los Angeles, compensate game developers as high as $118,833.

Average game developer wages by state

The average game developer salaries for experienced engine devs, technical artists, and programmers are often higher than entry-level gameplay coders and generalists. Devs for different platforms, such as consoles, mobile, and PCs, will have significant salary differences. Team size and sources of funding affect the pay of devs. AAA studios often have higher pay bands that surpass $100K for mid-level roles, while those in entry-level roles earn slightly lower than the national average. A freelance programmer or an indie game developer will report lower pay because of limited funding, revenue-sharing models, and inconsistency in contracts.

What is the average salary for an entry-level game developer?

The average salary for an entry-level game developer ranges between $42,183 and $105,898 based on 2025 salary and remuneration reports. In lower markets where freelancers and independent devs operate, the pay is as low as $30,000 per year. Data targeting top-paying game dev companies report higher figures with entry-level programmers earning as high as $92,636 per year ($44.54/hour), while game devs average $108,471 ($52.15/hour). Entry-level game developer salaries will typically range between $40K and $110K, depending on the studio size, location, and job title. Upper-end companies offer good pay packages because they are well-funded and mostly located in tech hub cities in states like New York and California.

What is the average salary of a mobile game developer?

The average salary for a mobile game developer in the U.S. varies depending on the state, compensation structure, and roles. As of mid-2025, mobile game developers in tech hub states earned a base salary of $112,387 annually with an additional $20K in bonuses and other compensation terms. A 2025 Glassdoor survey estimates the base pay for mobile game developers sits at $96,250 per year. Entry-level mobile developers earn a little less, starting from $75K to $90K annually. Mid-tier roles offer a base pay ranging between $100K and $120K. Major studios offer as high as $200K, including bonuses and other revenue-sharing arrangements. Mobile game developers, even at the entry-level, make more than general game developers when considering performance pay. This role is among the highest-paying specializations within game dev and is reflected in both base salaries and performance bonuses.

Average mobile game developer salaries

What is the average senior game developer salary?

In 2025, the annual average salary for a senior game developer ranges between $112K and $180K. A senior game developer has a base salary of $154,062 or $74.17 per hour, according to ZipRecruiter. Senior game developers are among the top-compensated individuals in the industry. Glassdoor data supports similar pay trends, reporting the median base salary for a senior game software developer in the US as $111,751, and total compensation, including bonuses and profit-sharing, reaching $152,045. However, because of regional pay differences, a senior game developer in California or New York will earn about $150K, while those in Wyoming or Montana earn just about $110K. Built-in records a gender gap in compensation at senior levels. A senior male game developer earns approximately $10K to $20K more than a senior female colleague in most states. The gender gap in compensation is decreasing as more companies and regions push for gender equality in pay, however.

What is the highest paid salary for a game developer?

The highest-paid salaries for game developers are concentrated in top-tier tech companies like Microsoft, Electronic Arts, Ubisoft, Nintendo, Tencent, and Argentics. The annual compensation at Microsoft as of mid-2025 sits at $279,834, which is in the 90th percentile. Microsoft offers its devs competitive salaries ranging from $174K to $260K in total compensation. These figures include bonuses, stock options, base pay, and other benefits offered by the company. Other than Microsoft and other big tech companies, ZipRecruiter reports that the upper limit for devs in mid and lower-level companies stands at $180K per year, with senior developers walking away with as much as $176,600. This limit depends on the studio funding, system architecture, engine development, and multiplayer infrastructure. Smaller studios with 1 to 10 employees have a limit of about $146K for senior and founding developers working in both technical and managerial roles. The industry’s top earners must have a combination of experience and deep specialization in roles that offer high value to a company.

5 companies offering the highest US salaries

Is being a game developer a good career?

Yes, game design is a good career for individuals passionate about creativity, storytelling, technology, and problem-solving through interactive media. Game developers form part of a fast-paced and collaborative industry that blends artistic imagination and technical execution. Game development is the right career for you if you thrive in structured and imaginative environments. As a career, game development provides more than creative satisfaction. The gaming industry offers strong career growth fueled by the ever-evolving video game demands from gamers. In the coming years, the video game industry is expected to surpass $300 billion in net worth. This means more work and lucrative compensation packages for devs at both entry and experienced levels, driven by the demand for mobile, console, and cloud-based games. A game developer career provides an opportunity for competitive salaries, especially for those building a strong portfolio and mastering in-demand technical skills. While entry-level pay is modest, senior positions offer as much as six-figure compensation, together with other bonuses and benefits. Game development is less of a job and more of a collaborative craft where passion meets innovation.

Join the Funsmith Tavern to get exclusive game dev tips that we don't share anywhere else

Each Friday, get a shot of 2-min TL:DR update in your inbox on the latest
Actionable tips, templates, or in-depth guides by game dev experts
— Entry-level Game design job listings(+ playtesting and internships)
— Private community workshops, events, and discussions

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    Tweet
    Post
    Share
    Send

    The Funsmith Tavern

    Weekly Game Design Newsletter

    Level-up your game design knowledge, skills, career, and network

    Bi-weekly on Tuesday, get a shot of 2-min TL:DR update in your inbox on the latest

      All tactics. No fluff. Pro advice only. Unsubscribe any time

      Get Exclusive Game Design Tips that I Share Only with Funsmith Tavern Subscribers

      Weekly Game Design Newsletter

      Level-up your game design knowledge, skills, career, and network

      Bi-weekly on Tuesday, get a shot of 2-min TL:DR update in your inbox on the latest

        All tactics. No fluff . Pro advice only. Unsubscribe any time

        EXPERIENCE & BACKGROUND:

        [STUDIO] Blizzard Entertainment: Content, mechanics, and systems designer

        (Creator of Apex Legends & former Creative Director at Respawn)

        [GAME] World of Warcraft: MMORPG with 8.5 million average monthly players, won Gamer’s Choice Award – Fan Favorite MMORPG, VGX Award for Best PC Game, Best RPG, and Most Addictive Video Game.

        • Classic:
          • Designed Cosmos UI
          • Designed part of Raid Team for Naxxramas
        • Burning Crusade:
          • Designed the raid bosses Karazhan, Black Temple, Zul’Aman
          • Designed the Outlands content
          • Designed The Underbog including bosses:
            • Hungarfen, Ghaz’an, Swamplord Musel’ik, and The Black Stalker
          • Designed the Hellfire Ramparts final bosses Nazan & Vazruden
          • Designed the Return to Karazhan bosses: Attumen the Huntsman, Big Bad Wolf, Shades of Aran, Netherspite, Nightbane
        • Wrath of the Lich King:
          • Designed quest content, events and PvP areas of Wintergrasp
          • Designed Vehicle system
          • Designed the Death Knight talent trees
          • Designed the Lord Marrowgar raid
        • Cataclysm:
          • Designed quest content
          • Designed Deathwing Overworld encounters
          • Designed Morchok and Rhyolith raid fights
        • Mists of Pandaria: 
          • Overhauled the entire Warlock class – Best player rated version through all expansion packs
          • Designed pet battle combat engine and scripted client scene

        [GAME] StarCraft 2: Playtested and provided design feedback during prototyping and development

        [GAME] Diablo 3: Playtested and provided design feedback during prototyping and development

        [GAME] Overwatch: Playtested and provided design feedback during prototyping and development

        [GAME] Hearthstone: Playtested and provided design feedback during prototyping and development

        [STUDIO] Riot Games: Systems designer, in-studio game design instructor

        (Former Global Communications Lead for League of Legends)
        (Former Technical Game Designer at Riot Games)

        [GAME] League of Legends: Team-based strategy MOBA with 152 million average active monthly players, won The Game Award for Best Esports Game and BAFTA Best Persistent Game Award.

        • Redesigned Xerath Champion by interfacing with community
        • Reworked the support income system for season 4
        • Redesigned the Ward system
        • Assisted in development of new trinket system
        • Heavily expanded internal tools and features for design team
        • Improved UI indicators to improve clarity of allied behaviour

        [OTHER GAMES] Under NDA: Developed multiple unreleased projects in R&D

        Game Design Instructor: Coached and mentored associate designers on gameplay and mechanics

        [STUDIO] Moon Studios: Senior game designer

        (Former Lead Game Designer at Moon Studios)

        [GAME] Ori & The Will of The Wisps: 2m total players (423k people finished it) with average 92.8/100 ratings by 23 top game rating sites (including Steam and Nintendo Switch).

        • Designed the weapon and Shard systems
        • Worked on combat balance
        • Designed most of the User Interface

        [GAME] Unreleased RPG project

        • Designed core combat
        • High-level design content planning
        • Game systems design
        • Game design documentation
        • Gameplay systems engineering
        • Tools design
        • Photon Quantum implementation of gameplay

        [VC FUNDED STARTUP] SnackPass: Social food ordering platform with 500k active users $400m+ valuation

        [PROJECT] Tochi: Creative director (hybrid of game design, production and leading the product team)

        • Lead artists, engineers, and animators on the release the gamification system to incentivize long-term customers with social bonds and a shared experience through the app

        [CONSULTING] Atomech: Founder / Game Design Consultant

        [STUDIOS] Studio Pixanoh + 13 other indie game studios (under NDA):

        • Helped build, train and establish the design teams
        • Established unique combat niche and overall design philosophy
        • Tracked quality, consistency and feedback methods
        • Established company meeting structure and culture

        Game Design Keynotes:

        (Former Global Head of HR for Wargaming and Riot Games)
        • Tencent Studio
        • Wargaming
        • USC (University of Southern California)
        • RIT (Rochester Institute of Technology)
        • US AFCEA (Armed Forces Communications and Electronics Association)
        • UFIEA (University of Florida Interactive Entertainment Academy)
        • West Gaming Foundation
        • Kyoto Computer Gakuin – Kyoto, Japan