Picture of Efe Ecevit
Efe Ecevit
Efe is a game artist with over 5 years of experience and a guest contributor at Game Design Skills. Efe is currently the Art Lead at Circle Games. He started his career in the gaming industry as a visual designer for playable ads. After working on 40+ titles, he became a 3D Artist at Fluffy Fox Studio. LinkedIn
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Game Environment Artist vs. Designer Salary Comparison

Game Environment Artist vs. Designer Salary Comparison
Picture of Efe Ecevit
Efe Ecevit
Efe is a game artist with over 5 years of experience and a guest contributor at Game Design Skills. Efe is currently the Art Lead at Circle Games. He started his career in the gaming industry as a visual designer for playable ads. After working on 40+ titles, he became a 3D Artist at Fluffy Fox Studio. LinkedIn

Game environment artistry is a popular field for creative folks who want to combine their passion for art and love of video games. A novice looking to become a game environment artist isn’t always sure whether there’s enough money in it, and whether to focus on art or design. There’s enough conflicting information on the internet about game environment designers to make researching the topic even more confusing. Read on for a brief overview that cuts through the nonsense and gives a clear accounting of the salary information out there for game environment artists.

Hitmarker shows how many game design
and art professions are available

What is the salary of a game environment artist?

The salary of a game environment artist is the same as that of other game artists, although lower than senior artists, leads, and technical artists. The specific salary varies based on location, both globally and within nations, with the most comprehensive data coming from the US. Game designers make a similar salary to environment artists, so an aspiring game developer ought to think about more than salary when making the decision of which field to choose.

The median salary of a game environment artist is $88,000 per year. Senior game environment artists start at a similar rate of $93,000, but the salaries go as high as $184,000 for the most experienced. The global market for environment artists has a different average. Finding data for the whole world isn’t possible here, but around $45,000 in US dollars is the average in Europe. All salary information for positions is sourced from Glassdoor, unless otherwise stated.

Game artist salaries are highest in North
America

The salary data for the US is the most detailed, as the US Bureau of Labor Statistics keeps detailed records of salaries by occupation. Filtering by only fine artists, graphic designers, art directors, and the arts and entertainment category, the salaries vary widely from state to state, with a couple states having no data whatsoever. If searching for an art job in the US, though, consider a position in California or New York. States offering a slightly lower salary like Washington have the advantage of that area’s lower cost of living compared to the two highest paying states.

California, New York, and Nevada have
the highest artist salaries in the US

Environment artists make $20,000 more on average than generalized 3D artists. The distinction between environment and 3D artists doesn’t exist in every studio, though. Animators, who are more specialized, make a median salary of $112,000 per year according to Glassdoor, although this figure includes animators for movie studios. Technical artists, a common ending point for artists who work in animation or rigging, make $108,000 per year, which is about $20,000 more than environment artists. Adding technical skills is a helpful career boost for some artists.

Game environment artists make similar rates to other disciplines in game design. Game programmers make from $56,000 to $119,000 per year depending on their position. On the lower end, beginner designers make $56,000 per year, while experienced level designers make $70,000, narrative designers make $92,000, and gameplay designers make $103,000. In senior positions, game designers expect to make $119,000, which is comparable to senior artist salaries.

Environment artists make a comparable
salary to other mid-level game designers

Game environment designer is thrown out as a position on salary sites, but there isn’t a standard role with that title in the games industry. The designers that work closest to environment artists are level designers, as they’re the ones who decide the layout and placement of objects in the environment. Level designer salaries are similar to if not slightly lower than artist positions’, as shown in the previous graph.

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        EXPERIENCE & BACKGROUND:

        [STUDIO] Blizzard Entertainment: Content, mechanics, and systems designer

        (Creator of Apex Legends & former Creative Director at Respawn)

        [GAME] World of Warcraft: MMORPG with 8.5 million average monthly players, won Gamer’s Choice Award – Fan Favorite MMORPG, VGX Award for Best PC Game, Best RPG, and Most Addictive Video Game.

        • Classic:
          • Designed Cosmos UI
          • Designed part of Raid Team for Naxxramas
        • Burning Crusade:
          • Designed the raid bosses Karazhan, Black Temple, Zul’Aman
          • Designed the Outlands content
          • Designed The Underbog including bosses:
            • Hungarfen, Ghaz’an, Swamplord Musel’ik, and The Black Stalker
          • Designed the Hellfire Ramparts final bosses Nazan & Vazruden
          • Designed the Return to Karazhan bosses: Attumen the Huntsman, Big Bad Wolf, Shades of Aran, Netherspite, Nightbane
        • Wrath of the Lich King:
          • Designed quest content, events and PvP areas of Wintergrasp
          • Designed Vehicle system
          • Designed the Death Knight talent trees
          • Designed the Lord Marrowgar raid
        • Cataclysm:
          • Designed quest content
          • Designed Deathwing Overworld encounters
          • Designed Morchok and Rhyolith raid fights
        • Mists of Pandaria: 
          • Overhauled the entire Warlock class – Best player rated version through all expansion packs
          • Designed pet battle combat engine and scripted client scene

        [GAME] StarCraft 2: Playtested and provided design feedback during prototyping and development

        [GAME] Diablo 3: Playtested and provided design feedback during prototyping and development

        [GAME] Overwatch: Playtested and provided design feedback during prototyping and development

        [GAME] Hearthstone: Playtested and provided design feedback during prototyping and development

        [STUDIO] Riot Games: Systems designer, in-studio game design instructor

        (Former Global Communications Lead for League of Legends)
        (Former Technical Game Designer at Riot Games)

        [GAME] League of Legends: Team-based strategy MOBA with 152 million average active monthly players, won The Game Award for Best Esports Game and BAFTA Best Persistent Game Award.

        • Redesigned Xerath Champion by interfacing with community
        • Reworked the support income system for season 4
        • Redesigned the Ward system
        • Assisted in development of new trinket system
        • Heavily expanded internal tools and features for design team
        • Improved UI indicators to improve clarity of allied behaviour

        [OTHER GAMES] Under NDA: Developed multiple unreleased projects in R&D

        Game Design Instructor: Coached and mentored associate designers on gameplay and mechanics

        [STUDIO] Moon Studios: Senior game designer

        (Former Lead Game Designer at Moon Studios)

        [GAME] Ori & The Will of The Wisps: 2m total players (423k people finished it) with average 92.8/100 ratings by 23 top game rating sites (including Steam and Nintendo Switch).

        • Designed the weapon and Shard systems
        • Worked on combat balance
        • Designed most of the User Interface

        [GAME] Unreleased RPG project

        • Designed core combat
        • High-level design content planning
        • Game systems design
        • Game design documentation
        • Gameplay systems engineering
        • Tools design
        • Photon Quantum implementation of gameplay

        [VC FUNDED STARTUP] SnackPass: Social food ordering platform with 500k active users $400m+ valuation

        [PROJECT] Tochi: Creative director (hybrid of game design, production and leading the product team)

        • Lead artists, engineers, and animators on the release the gamification system to incentivize long-term customers with social bonds and a shared experience through the app

        [CONSULTING] Atomech: Founder / Game Design Consultant

        [STUDIOS] Studio Pixanoh + 13 other indie game studios (under NDA):

        • Helped build, train and establish the design teams
        • Established unique combat niche and overall design philosophy
        • Tracked quality, consistency and feedback methods
        • Established company meeting structure and culture

        Game Design Keynotes:

        (Former Global Head of HR for Wargaming and Riot Games)
        • Tencent Studio
        • Wargaming
        • USC (University of Southern California)
        • RIT (Rochester Institute of Technology)
        • US AFCEA (Armed Forces Communications and Electronics Association)
        • UFIEA (University of Florida Interactive Entertainment Academy)
        • West Gaming Foundation
        • Kyoto Computer Gakuin – Kyoto, Japan