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    EXPERIENCE & BACKGROUND:

    [STUDIO] Blizzard Entertainment: Content, mechanics, and systems designer

    (Creator of Apex Legends & former Creative Director at Respawn)

    [GAME] World of Warcraft: MMORPG with 8.5 million average monthly players, won Gamer’s Choice Award – Fan Favorite MMORPG, VGX Award for Best PC Game, Best RPG, and Most Addictive Video Game.

    • Classic:
      • Designed Cosmos UI
      • Designed part of Raid Team for Naxxramas
    • Burning Crusade:
      • Designed the raid bosses Karazhan, Black Temple, Zul’Aman
      • Designed the Outlands content
      • Designed The Underbog including bosses:
        • Hungarfen, Ghaz’an, Swamplord Musel’ik, and The Black Stalker
      • Designed the Hellfire Ramparts final bosses Nazan & Vazruden
      • Designed the Return to Karazhan bosses: Attumen the Huntsman, Big Bad Wolf, Shades of Aran, Netherspite, Nightbane
    • Wrath of the Lich King:
      • Designed quest content, events and PvP areas of Wintergrasp
      • Designed Vehicle system
      • Designed the Death Knight talent trees
      • Designed the Lord Marrowgar raid
    • Cataclysm:
      • Designed quest content
      • Designed Deathwing Overworld encounters
      • Designed Morchok and Rhyolith raid fights
    • Mists of Pandaria: 
      • Overhauled the entire Warlock class – Best player rated version through all expansion packs
      • Designed pet battle combat engine and scripted client scene

    [GAME] StarCraft 2: Playtested and provided design feedback during prototyping and development

    [GAME] Diablo 3: Playtested and provided design feedback during prototyping and development

    [GAME] Overwatch: Playtested and provided design feedback during prototyping and development

    [GAME] Hearthstone: Playtested and provided design feedback during prototyping and development

    [STUDIO] Riot Games: Systems designer, in-studio game design instructor

    (Former Global Communications Lead for League of Legends)
    (Former Technical Game Designer at Riot Games)

    [GAME] League of Legends: Team-based strategy MOBA with 152 million average active monthly players, won The Game Award for Best Esports Game and BAFTA Best Persistent Game Award.

    • Redesigned Xerath Champion by interfacing with community
    • Reworked the support income system for season 4
    • Redesigned the Ward system
    • Assisted in development of new trinket system
    • Heavily expanded internal tools and features for design team
    • Improved UI indicators to improve clarity of allied behaviour

    [OTHER GAMES] Under NDA: Developed multiple unreleased projects in R&D

    Game Design Instructor: Coached and mentored associate designers on gameplay and mechanics

    [STUDIO] Moon Studios: Senior game designer

    (Former Lead Game Designer at Moon Studios)

    [GAME] Ori & The Will of The Wisps: 2m total players (423k people finished it) with average 92.8/100 ratings by 23 top game rating sites (including Steam and Nintendo Switch).

    • Designed the weapon and Shard systems
    • Worked on combat balance
    • Designed most of the User Interface

    [GAME] Unreleased RPG project

    • Designed core combat
    • High-level design content planning
    • Game systems design
    • Game design documentation
    • Gameplay systems engineering
    • Tools design
    • Photon Quantum implementation of gameplay

    [VC FUNDED STARTUP] SnackPass: Social food ordering platform with 500k active users $400m+ valuation

    [PROJECT] Tochi: Creative director (hybrid of game design, production and leading the product team)

    • Lead artists, engineers, and animators on the release the gamification system to incentivize long-term customers with social bonds and a shared experience through the app

    [CONSULTING] Atomech: Founder / Game Design Consultant

    [STUDIOS] Studio Pixanoh + 13 other indie game studios (under NDA):

    • Helped build, train and establish the design teams
    • Established unique combat niche and overall design philosophy
    • Tracked quality, consistency and feedback methods
    • Established company meeting structure and culture

    Game Design Keynotes:

    (Former Global Head of HR for Wargaming and Riot Games)
    • Tencent Studio
    • Wargaming
    • USC (University of Southern California)
    • RIT (Rochester Institute of Technology)
    • US AFCEA (Armed Forces Communications and Electronics Association)
    • UFIEA (University of Florida Interactive Entertainment Academy)
    • West Gaming Foundation
    • Kyoto Computer Gakuin – Kyoto, Japan