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How to Become Principal Game Designer Starting from QA | Candace Thomas | #3

Funsmith Fireside Chats Episode #3

Guest: Candace Thomas

Candace Thomas is the former Lead Game Designer on World of Warcraft and Diablo 3 at Blizzard Entertainment and the current Principal Game Designer at Riot Games. In addition to mentoring many game designers, she has a range of design experiences through 15+ years of experience in the video game industry such as

  • Single and multiplayer combat
  • Enemy design and AI
  • Game modes and branching narrative

In this episode, we will explore insights from Candace on how to get into the game development industry, her experience starting from a play testing position all the way to becoming a Lead Game Designer for one of the biggest games in the world and sharing collaboration stories with Alex at Blizzard.

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Watch or listen to the full episode below:

Audio:

Referenced links & resources:

Connect with Candace:

Twitter

Connect with Alex:

Twitter

Connect with Ari:

Twitter | Instagram | TikTok

Free Game Design Learning Resources:

What is Video Game Mechanics (Beginner’s Guide)

How to Become a Video Game Designer

How to Write Game Design Document with Examples

Game Design Portfolio, with Examples (Guide)

Topic breakdown (with timestamp)

00:00 – Intro

00:45 – Greetings

01:28 – Why Candace doesn’t like small talk

03:02 – Responsibilities as a principle game designer

04:12 – How Alex and Candace first began working together at blizzard

04:39 – How Riot games utilizes embedded QA to their advantage

07:34 – The different roles in game design 08:21 – How Candace began her career

08:57 – The first game encounter Candace worked on

10:25 – The first video game boss Candace ever made

11:18 – Our Experience Working Together on World of Warcraft

13:32 – How leaving WoW helped Candace improve as a designer

14:12 – Candace’s role when working on Diablo IV and how it differed from WoW

18:11 – Stages of career development

20:15 – QA feedback in Game Development

24:30 – “My Journey to Become a Principle Game Designer”

28:36 – The challenges of starting a new job

32:49 – Mentorship in your journey

37:37 – Mid level vs senior level game designer mindset

41:16 – How to find mentors in the gaming industry

45:41 – How to get good as an Aspiring Game Designer

49:18 – Creating games on Twine

52:13 – Is networking as crucial to one’s career as people Say?

54:36 – Don’t get discouraged

56:28 – Alex’s thoughts after leaving Blizzard

1:04:25 – Advise for anyone looking to make a career change

1:05:40 – Final thoughts

What was your favorite part of this episode with Candace?

Please let us know in the comments below.

By the way, whenever you’re ready, here are 3 ways to help you start or level-up your game design career:

1. First Principles of Game Design: Skill Development Program: Join game devs who got hired or promoted across 51 AAA and Indie game studios including Riot, Blizzard, Ubisoft, Bethesda, and etc.

Improve player retention and word of mouth by learning to accurately diagnose why the players are losing interest in any game and how to adjust accordingly – one of the main skills studios hire for.

2. Game Design Mentorship – Get access to live weekly video calls and chat feedback support directly from veteran game designer with 25 years of industry experience (see example sessions).

3. Game Design Career Goal Strategy Workshop: A live workshop to help you figure out exact action steps to reach your goal, whether you aim to

  • Break into the video game industry
  • Get promoted (or pivot) from your current position
  • Ship a successful Indie game

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Level-up your game design knowledge, skills, career, and network

Each Friday, get a shot of 2-min TL:DR update in your inbox on the latest

All tactics. No fluff . Pro advice only. Unsubscribe any time

EXPERIENCE & BACKGROUND:

[STUDIO] Blizzard Entertainment: Content, mechanics, and systems designer

(Creator of Apex Legends & former Creative Director at Respawn)

[GAME] World of Warcraft: MMORPG with 8.5 million average monthly players, won Gamer’s Choice Award – Fan Favorite MMORPG, VGX Award for Best PC Game, Best RPG, and Most Addictive Video Game.

  • Classic:
    • Designed Cosmos UI
    • Designed part of Raid Team for Naxxramas
  • Burning Crusade:
    • Designed the raid bosses Karazhan, Black Temple, Zul’Aman
    • Designed the Outlands content
    • Designed The Underbog including bosses:
      • Hungarfen, Ghaz’an, Swamplord Musel’ik, and The Black Stalker
    • Designed the Hellfire Ramparts final bosses Nazan & Vazruden
    • Designed the Return to Karazhan bosses: Attumen the Huntsman, Big Bad Wolf, Shades of Aran, Netherspite, Nightbane
  • Wrath of the Lich King:
    • Designed quest content, events and PvP areas of Wintergrasp
    • Designed Vehicle system
    • Designed the Death Knight talent trees
    • Designed the Lord Marrowgar raid
  • Cataclysm:
    • Designed quest content
    • Designed Deathwing Overworld encounters
    • Designed Morchok and Rhyolith raid fights
  • Mists of Pandaria: 
    • Overhauled the entire Warlock class – Best player rated version through all expansion packs
    • Designed pet battle combat engine and scripted client scene

[GAME] StarCraft 2: Playtested and provided design feedback during prototyping and development

[GAME] Diablo 3: Playtested and provided design feedback during prototyping and development

[GAME] Overwatch: Playtested and provided design feedback during prototyping and development

[GAME] Hearthstone: Playtested and provided design feedback during prototyping and development

[STUDIO] Riot Games: Systems designer, in-studio game design instructor

(Former Global Communications Lead for League of Legends)
(Former Technical Game Designer at Riot Games)

[GAME] League of Legends: Team-based strategy MOBA with 152 million average active monthly players, won The Game Award for Best Esports Game and BAFTA Best Persistent Game Award.

  • Redesigned Xerath Champion by interfacing with community
  • Reworked the support income system for season 4
  • Redesigned the Ward system
  • Assisted in development of new trinket system
  • Heavily expanded internal tools and features for design team
  • Improved UI indicators to improve clarity of allied behaviour

[OTHER GAMES] Under NDA: Developed multiple unreleased projects in R&D

Game Design Instructor: Coached and mentored associate designers on gameplay and mechanics

[STUDIO] Moon Studios: Senior game designer

(Former Lead Game Designer at Moon Studios)

[GAME] Ori & The Will of The Wisps: 2m total players (423k people finished it) with average 92.8/100 ratings by 23 top game rating sites (including Steam and Nintendo Switch).

  • Designed the weapon and Shard systems
  • Worked on combat balance
  • Designed most of the User Interface

[GAME] Unreleased RPG project

  • Designed core combat
  • High-level design content planning
  • Game systems design
  • Game design documentation
  • Gameplay systems engineering
  • Tools design
  • Photon Quantum implementation of gameplay

[VC FUNDED STARTUP] SnackPass: Social food ordering platform with 500k active users $400m+ valuation

[PROJECT] Tochi: Creative director (hybrid of game design, production and leading the product team)

  • Lead artists, engineers, and animators on the release the gamification system to incentivize long-term customers with social bonds and a shared experience through the app

[CONSULTING] Atomech: Founder / Game Design Consultant

[STUDIOS] Studio Pixanoh + 13 other indie game studios (under NDA):

  • Helped build, train and establish the design teams
  • Established unique combat niche and overall design philosophy
  • Tracked quality, consistency and feedback methods
  • Established company meeting structure and culture

Game Design Keynotes:

(Former Global Head of HR for Wargaming and Riot Games)
  • Tencent Studio
  • Wargaming
  • USC (University of Southern California)
  • RIT (Rochester Institute of Technology)
  • US AFCEA (Armed Forces Communications and Electronics Association)
  • UFIEA (University of Florida Interactive Entertainment Academy)
  • West Gaming Foundation
  • Kyoto Computer Gakuin – Kyoto, Japan